Christian Arzate Cruz and Takeo Igarashi."Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors." In Proceedings of 3rd IEEE Conference on Games (CoG), 2021.08.17-20. project
Yijun Zhou, Yuki Koyama, Masataka Goto, Takeo Igarashi. Interactive Exploration-Exploitation Balancing for Generative Melody Composition. In Proceedings of the 26th international conference on Intelligent User Interfaces (IUI '21).
Minori Narita, Nolwenn Maudet, Yi Lu, Takeo Igarashi Data-centric disambiguation for data transformation with programming-by-example. In Proceedings of the 26th international conference on Intelligent User Interfaces (IUI '21).
Chia-Ming Chang, Chia-Hsien Lee, and Takeo Igarashi. "Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation." In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2021), Virtual, 2021.05.08-13.
Toby Chong, Nolwenn Maudet, Katsuki Harima, and Takeo Igarashi. "Exploring a makeup support system for transgender passing based on automatic gender recognition." In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2021), Virtual, 2021.05.08-13.
Ye, Zi, Nobuyuki Umetani, Takeo Igarashi, and Tim Hoffmann. "A Curvature and Density-based Generative Representation of Shapes." In Computer Graphics Forum. 2020.
Toby Chong, I-Chao Shen, Issei Sato, Takeo Igarashi. "Interactive Optimization of Generative Image Modeling using Sequential Subspace Search and Content-based Guidance." Computer Graphics Forum. project
中嶋 誠, 勝 世聡, 五十嵐 健夫. "ベイズ情報利得を用いたスクリーンキーボードカーソルの効率的移動手法" 第26回インタラクティブシステムとソフトウェアに関するワークショップ (WISS2020), 2020. pdf demo
Yijun Zhou, Yuki Koyama, Masataka Goto, and Takeo Igarashi. "Generative Melody Composition with Human-in-the-Loop Bayesian Optimization." In Proceedings of the 2020 Joint Conference on AI Music Creativity (CSMC-MuMe 2020), October 21-24, 2020. project
Miyu Hashimoto, Tsukasa Fukusato, Takeo Igarashi. "Neurally-Guided Texturing for Line Drawings." ACM SIGGRAPH ASIA 2020 Technical Communications, Article No.3, pp.1–4, Online, 2020.12.04-13. pdf
Tomoya Kumazaki, kazutaka Nakashima, Tsukasa Fukusato, Takeo Igarashi. "HedgehogAD: Interactive Design Exploration of Omni-Directional Aerodynamics." ACM SIGGRAPH ASIA 2020 Technical Communications, Article No.13, pp.1–4, Online, 2020.12.04-13. pdf project
Maria Larsson, Hironori Yoshida, Nobuyuki Umetani, and Takeo Igarashi. "Tsugite: Interactive Design and Fabrication of Wood Joints." Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (ACM UIST 2020), Online, pp.317–327, 2020.12.04-13. pdf project video
Zhenghang Cui, Nontawat Charoenphakdee, Issei Sato and Masashi Sugiyama. "Classification from Triplet Comparison Data". Neural Computation, Volume 32, Issue 3, March 2020 p.659-681.
Yuki Koyama, Issei Sato, and Masataka Goto. 2020. Sequential gallery for interactive visual design optimization. ACM Trans. Graph. 39, 4, Article 88 (July 2020), 12 pages. project
Christian Arzate Cruz and Takeo Igarashi. 2020. "MarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning." Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play (CHI Play), 2020 Ottawa, Canada, 2020.11.02–04. pdf demo project
Christian Arzate Cruz, and Takeo Igarashi."A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges" In Proceedings of the 2020 on Designing Interactive Systems Conference (DIS), 2020. (accepted)
Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, Takeo Igarashi. "Interactive Design Exploration of Game Stages Using Adjustable Synthetic Testers" In Proceedings of the 15th International Conference on the Foundations of Digital Games (FDG), pp.xx--xx, Malta, 2020.09.15-18. (accepted)
Chia-Hsing Chiu, Yuki Koyama, Yu-Chi Lai, Takeo Igarashi, Yonghao Yue. "Human-in-the-Loop Differential Subspace Search in High-Dimensional Latent Space." ACM Transactions on Graphics, 39(4) (Proc. of SIGGRAPH 2020), 1:1-15, 2020. project
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling." In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2020), pp.328:1--328:7, Honolulu, 2020.04.25-30. pdf project
Yuka Takahashi, Jonathan Ragan-Kelley, Tsukasa Fukusato, Jun Kato, Takeo Igarashi. Live Programming Support for Halide Scheduling Strategies. the 6th Edition of the Programming Experience Workshop, PX/20. Porto, Portugal. 24-26 March. 2020.
Chia-Ming Chang, Siddharth Deepak Mishra and Takeo Igarashi. "A Hierarchical Task Assignment for Manual Image Labeling." The IEEE Symposium on Visual Languages & Human-Centric Computing (VL/HCC 2019), Memphis, Tennessee, US, 14-18 October 2019
Chunqi Zhao, Tsukasa Fukusato, Jun Kato, and Takeo Igarashi. "Live Programming Environment for Deep Learning with Instant and Editable Neural Network Visualization." In Proceedings of 10th Workshop on Evaluation and Usability of Programming Languages and Tools (PLATEAU2019), Vol. 76, pp.7:1--7:5, New Orleans, 2019.10.24. pdf
Imamura, H., Sato, I., Sugiyama, M. Analysis of minimax error rate for crowdsourcing and its application to worker clustering model. In Proceedings of 35th International Conference on Machine Learning (ICML2018)
Haoran Xie, Takeo Igarashi, and Kazunori Miyata. 2018. Precomputed Panel Solver for Aerodynamics Simulation. ACM Trans. Graph. 37, 2, Article 17 (March 2018), 12 pages.
Naihui Fang, Haoran Xie and Takeo Igarashi, Selfie Guidance System in Good Head Postures, IUI 2018 Workshop on Symbiotic Interaction and Harmonious Collaboration for Wisdom Computing, March 11, 2018.
X. Yang, B. Wu, I. Sato, T. Igarashi. Directing DNNs Attention for Facial Attribution Classification using Gradient-weighted Class Activation Mapping. The IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops, June, 2019.
Zhongyuan Hu, Haoran Xie, Tsukasa Fukusato, Takahiro Sato, and Takeo Igarashi. "Sketch2VF: Sketch-based Flow Design with Conditional Generative Adversarial Network." Computer Animation and Virtual Worlds (Special Issue of CASA 2019), Vol.30, Issue.3--4, pp.e1889:1--e1889:11, 2019.06.
Nolwenn Maudet. Dead Angles of Personalization: Integrating Curation Algorithms in the Fabric of Design. The ACM conference on Designing Interactive Systems (DIS), pp.1439--1448, San Diego, 2019.6.26-28.


Minori Narita, Nolwenn Maudet, Yi Lu, and Takeo Igarashi. "FlashAttention: Data-centric Interaction for Data Transformation Using Programming-by-Example." Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST '20 Adjunct), pp.65–67, Online, 2020.10.20-23. pdf
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "Plotshop: An Interactive System for Designing a 2D Data Distribution on a Scatter Plot." 32nd ACM Symposium on User Interface Software and Technology (UIST), poster, New Orleans, 2019.10.20--23. project
Tsukasa Koike, Taichi Kin, Taketo Shiode, Toki Saito, Shunsaku Takayanagi, Shota Tanaka, Hiroshi Oyama, Nobuhito Saito. The evaluation of diffusion tensor tractography using mixed reality integrated virtual space and real space. 23rd ANNUAL SCIENTIFIC MEETING and EDUCATION DAY OF THE SOCIETY FOR NEURO-ONCOLOGY (poster). November 16, 2018 Louisiana
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "An Interactive Tool for Feature Analysis of Outliers in Multi-Dimensional Data." IEEE Visualization, pp.6:1--6:2, (poster). Berlin, 2018.10.21-26.
Minori Narita, Takeo Igarashi. Programming-by-example for data transformation to improve machine learning performance. ACM Intelligent User Interfaces (IUI), poster, pp.113-114, 2019.3.16-20.
Tsukasa Koike "The accuracy evaluation of arcuate fasciculus of diffusion tensor tractography by fusion of real space and virtual space" Society of NeuroOncology 24th annual meeting and education day Phoenix, Arizona 2019/11/23
竹川佳成, 松村耕平, 船木綾香, 遠藤史央里, 平田圭二, 五十嵐健夫 登壇発表におけるライブ中継のためのスイッチング支援システムの構築 インタラクティブシステムとソフトウェアXXVI: 日本ソフトウェア科学会 WISS2018 山梨県北杜市 2018/9/1
遠藤史央里, 竹川佳成, 松村耕平, 平田圭二, 五十嵐健夫, 登壇発表におけるライブ中継のためのスイッチング支援システムの改良とその評価 情報処理学会エンタテインメントコンピューティング研究会, 2018-EC-50, 北海道函館市 2018年12月
五十嵐 健夫,佐藤 一誠. " 回答における偏りを考慮したクラウドソーシングの早期終了手法" 第26回インタラクティブシステムとソフトウェアに関するワークショップ (WISS2018), 八ヶ岳, 2018.09.26-28.
浅井 健太郎,福里 司,五十嵐 健夫. "Plotshop: 散布図上で2次元データ分布を作成及び編集するための対話的なシステム" 第26回インタラクティブシステムとソフトウェアに関するワークショップ (WISS2018), 八ヶ岳, 2018.09.26-28. project
関 祥吾, 福里 司, 五十嵐 健夫. "三次元構造を考慮した衣服イラストのテクスチャ編集システム." 第27回 Visual Computing (VC2019), 16, 東京, 2019.06.27-29.
小池司 仮想空間と実空間の複合現実を用いた脳動静脈奇形に対する手術支援 第28回脳神経外科手術と機器学会 岡山コンベンションホール、岡山 2019/4/12
塩出健人 深層学習によるマルチシーケンスMRIを用いた脳セグメンテーション 第78回日本脳神経外科学会学術総会 大阪国際会議場 2019/10/11
小池司 現実空間と仮想空間の融合による拡散テンソルトラクトグラフィーの精度評価 第78回日本脳神経外科学会学術総会 大阪国際会議場 2019/10/11
小池司 脳神経外科手術分野における複合現実技術を用いた仮想空間と実空間の情報融合による手術支援 第18会日本VR医学会学術大会 徳島 2018/9/1
金太一 コンピュータ手術シミュレーションの変革 日本脳神経外科学会第77回学術総会 仙台 2018/10/12
塩出健人 機械学習を用いた医用画像からの3次元脳モデルの自動作成ならびにその臨床応用 日本脳神経外科学会第77回学術総会 仙台 2018/10/12
小池司 仮想空間と実空間の情報融合を用いた拡散テンソルトラクトグラフィーの精度評価 日本脳神経外科学会第77回学術総会 仙台 2018/10/11
金太一 脳腫瘍の術前シミュレーション 第43回日本脳神経CI学会 岡山コンベンションホール、岡山 2020/1/25 .


五十嵐 健夫. 機械学習工学:5.機械学習のためのヒューマンインタフェース. 情報処理. Vol. 60, No. 1, pp. 40 - 47. 2018-12-15. link

関連論文 (CREST開始以前)

Kazuhiko Yamamoto and Takeo Igarashi. Fully Perceptual-Based 3D Spatial Sound Individualization with an Adaptive Variational AutoEncoder, ACM Transaction on Graphics. 36, 6, pp.212:1--212:13 (2017). (SIGGRAPH Asia 2017). project
Yuki Koyama, Issei Sato, Daisuke Sakamoto, and Takeo Igarashi. 2017. Sequential Line Search for Efficient Visual Design Optimization by Crowds. ACM Trans. Graph. 36, 4, pp.48:1--48:11 (2017). (SIGGRAPH 2017) project
Ryohei Suzuki and Takeo Igarashi, Collaborative 3D Modeling by the Crowd, in Proceedings of the 43rd International Conference on Graphics, Visualization & Human-computer Interaction (GI 2017). project
Morihiro Nakamura, Yuki Koyama, Daisuke Sakamoto, Takeo Igarash. An Interactive Design System of Free-formed Bamboo-copters. Computer Graphics Forum (Pacific Graphics 2016). project
Nobuyuki Umetani, Yuki Koyama, Ryan Schmidt, and Takeo Igarashi. 2014. Pteromys: interactive design and optimization of free-formed free-flight model airplanes. ACM Trans. Graph. 33, 4, Article 65 (July 2014), 10 pages. project
James E. Young, Takeo Igarashi, and Ehud Sharlin. Puppet Master: Designing Reactive Character Behavior by Demonstration. ACM SCA (the ACM SIGGRAPH / Eurographics Symposium on Computer Animation), Dublin, Ireland, July 7-9, 2008, pages 183-191. project
Dan Maynes-Aminzade, Terry Winograd, Takeo Igarashi. "Eyepatch: Prototyping Camera-based Interaction through Examples", ACM UIST (ACM Symposium on User Interface Software and Technology) , Newport, USA, October 7-10, 2007.