Publications

2017年

A Long-Term Semi-Lagrangian Method for Accurate Velocity Advection

Takahiro Sato, Takeo Igarashi, Christopher Batty and Ryoichi Ando. 2017. A Long-Term Semi-Lagrangian Method for Accurate Velocity Advection. Proceeding of ACM SIGGRAPH Asia 2017 Technical Briefs.

Fully Perceptual-Based 3D Spatial Sound Individualization with an Adaptive Variational AutoEncoder

Kazuhiko Yamamoto and Takeo Igarashi. 2017. Fully Perceptual-Based 3D Spatial Sound Individualization with an Adaptive Variational AutoEncoder, ACM Transaction on Graphics. 36, 6, pp.212:1--212:13 (2017). (a.k.a. Proceedings of SIGGRAPH Asia 2017)

Sequential Line Search for Efficient Visual Design Optimization by Crowds

Yuki Koyama, Issei Sato, Daisuke Sakamoto, and Takeo Igarashi. 2017. Sequential Line Search for Efficient Visual Design Optimization by Crowds. ACM Trans. Graph. 36, 4, pp.48:1--48:11 (2017). (a.k.a. Proceedings of SIGGRAPH 2017)

Collaborative 3D Modeling by the Crowd

Ryohei Suzuki, Takeo Igarashi. GI '17 VC/GCAD '17

Micro-Versioning Tool to Support Experimentation in Exploratory Programming

Hiroaki Mikami, Daisuke Sakamoto, and Takeo Igarashi. Micro-Versioning Tool to Support Experimentation in Exploratory Programming. 2017 SIGCHI Conference on Human Factors in Computer Systems (CHI 2017)

2016年

AssisTag: Seamless Integration of Content-based and Keyword-based Image Exploration for Category Search

Kazuyo Mizuno, Daisuke Sakamoto, Takeo Igarashi In Journal of Imaging Science and Technology (Proceedings of Visualization and Data Analysis), 2016

Interactive Volume Segmentation with Threshold Field Painting

Takeo Igarashi, Naoyuki Shono, Taichi Kin, and Toki Saito. 2016. Interactive Volume Segmentation with Threshold Field Painting. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16).

An Interactive Design System of Free-Formed Bamboo-Copters

Morihiro Nakamura, Yuki Koyama, Daisuke Sakamoto, and Takeo Igarashi. An Interactive Design System of Free-Formed Bamboo-Copters. Computer Graphics Forum (Pacific Graphics 2016), to appear.

Path-Based Image Sequence Interpolation Guided by Feature Points

Yizhou Fan, Nobuki Yoda, Takeo Igarashi, Hongbing Ma. 2016. IEEE International Conference on Image Processing (ICIP 2016).

Interactive Physically-Based Sound Design of 3D Model using Material Optimization

Kazuhiko Yamamoto and Takeo Igarashi, Interactive Physically-Based Sound Design of 3D Model using Material Optimization, ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA 2016), July, 2016.