Peer-reviewed Publications
Xi Yang, Ding Xia, Taichi Kin, Takeo Igarashi.
A two-step surface-based 3D deep learning pipeline for segmentation of intracranial aneurysms. Comput. Vis. Media 9(1): 57-69 (2023)
Yuka Tashiro, Shio Miyafuji, Dong-Hyun Hwang, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike.
GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedback. AHs 2023: 15-26
Yi He, Xi Yang, Chia-Ming Chang, Haoran Xie, Takeo Igarashi.
Efficient Human-in-the-loop System for Guiding DNNs Attention. IUI 2023: 294-306
Toby Long Hin Chong, Hijung Valentina Shin, Deepali Aneja, Takeo Igarashi.
SoundToons: Exemplar-Based Authoring of Interactive Audio-Driven Animation Sprites. IUI 2023: 710-722
Naoyuki Shono, Takeo Igarashi, Taichi Kin, Toki Saito, Nobuhito Saito.
Threshold field painting saves the time for segmentation of minute arteries. Int. J. Comput. Assist. Radiol. Surg. 17(11): 2121-2130 (2022)
Koike Tsukasa, Tanaka Shota, Kin Taichi, Suzuki Yuichi , Takayanagi
Shunsaku , Takami Hirokazu, Kugasawa Kazuha, Nambu Shohei, Omura
Takaki, Yamazawa Erika, Kushihara Yoshihiro, Furuta Yasuyuki, Niwa
Ryoko, Sato Katsuya, Uchida Tatsuya, Takeda Yasuhiro, Kiyofuji
Satoshi, Saito Toki, Oyama Hiroshi, Saito Nobuhito. Accurate
Preoperative Identification of Motor Speech Area as Termination of
Arcuate Fasciculus Depicted by Q-Ball Imaging Tractography. World
Neurosurg 164:e764-e771, 2022.
Takeda Yasuhiro, Hasegawa Hiroyuki, Kin Taichi, Shinya Yuki, Kawashima
Mariko, Furuta Yasuyuki, Suzuki Yuichi, Sekine Tetsuro, Saito
Nobuhito. Hemodynamic changes during the obliteration process for
cerebralarteriovenous malformations after radiosurgery. Neurosurgery
Focus 53(1):E7, 2022
Kiyofuji Satoshi, Kin Taichi, Saito Toki, Koike Tsukasa, Takeda
Yasuhiro, Uchida Tatsuya, Sato Katsuya, Niwa Ryoko, Furuta Yasuyuki,
Saito Nobuhito. Invention of Online Interactive Three-dimensional
Neurosurgery Simulator with Audiovisual Capture for Tactile Feedback.
Operational Neurosurgery. In press.
Ding Xia, Xi Yang, Oliver Van Kaick, Taichi Kin and Takeo Igarashi,
2022, Data-Driven Multi-modal Partial Medical Image Preregistration by
Template Space Patch Mapping. The 25th International Conference on
Medical Image Computing and Computer Assisted Intervention, Singapore,
18-22 September 2022
Xinyue Gui, Koki Toda, Stela Hanbyeol Seo, Chia-Ming Chang and Takeo
Igarashi, 2022, “I am going this way”: Gazing Eyes on Self-Driving Car
Show Multiple Moving Directions. The 14th ACM International Conference
on Automotive User Interfaces and Interactive Vehicular Applications
(AutomotiveUI 2022), Seoul, South Korea, 17-20 September 2022
poject
pdf
Chia-Ming Chang, Koki Toda, Xinyue Gui, Stela H. Seo and Takeo
Igarashi, 2022, Can Eyes on a Car Reduce Traffic Accidents?. The 14th
ACM International Conference on Automotive User Interfaces and
Interactive Vehicular Applications (AutomotiveUI 2022), Seoul, South
Korea, 17-20 September 2022
poject
pdf
video
Zhenghang Cui and Issei Sato. "Active classification with uncertainty
comparison queries." Neural Computation (2022): 1-23.
Yi Lu, Chia-Ming Chang and Takeo Igarashi. "ConfLabeling: Assisting
Image Labeling with User and System Confidence." The 24th
International Conference on Human-Computer Interaction (HCI
International 2022), Virtual Conference, 2022.06.26-07.01
poject
Shugo Miyata, Chia-Ming Chang and Takeo Igarashi. "Trafne: A Training
Framework for Non-Expert Annotators with Auto Validation and Expert
Feedback" The 24th International Conference on Human-Computer
Interaction (HCI International 2022), Virtual Conference,
2022.06.26-07.01
poject
Chia-Ming Chang, Yi He, Xi Yang, Haoran and Takeo Igarashi.
"DualLabel: Secondary Labels for Challenging Image Annotation." The
48th International Conference on Graphics Interface and Human-Computer
Interaction (Gl 2022), Virtual Conference, 2022.05.17-19.
poject
pdf
video
Chia-Ming Chang, Xi Yang and Takeo Igarashi. "An Empirical Study on
the Effect of Quick and Careful Labeling Styles in Image Annotation."
The 48th International Conference on Graphics Interface and
Human-Computer Interaction (Gl 2022), Virtual Conference,
2022.05.17-19.
poject
pdf
video
Chunqi Zhao, I-Chao Shen, Tsukasa Fukusato, Jun Kato, and Takeo
Igarashi. "ODEN: Live Programming for Neural Network Architecture
Editing." In Proceedings of 26th International Conference on
Intelligent User Interfaces (IUI 2022), pp.392--404, Online,
2022.03.22-25.
project
pdf
video
Christian Arzate Cruz and Takeo Igarashi. "Interactive Reinforcement
Learning for Autonomous Behavior Design." In: Li Y., Hilliges O. (eds)
Artificial Intelligence for Human Computer Interaction: A Modern
Approach. Human-Computer Interaction Series. Springer, Cham.
2021.11-05. pp 345-375.
pdf
Koike T, Kin T, Tanaka S, Takeda Y, Uchikawa H, Shiode T, Saito T,
Takami H, Takayanagi S, Mukasa A, Oyama H, Saito N. Development of
innovative neurosurgical operation support method using mixed-reality
computer graphics. World Neurosurg X. 2021 Mar 13; 11: 100102. doi:
10.1016/j.wnsx.2021.100102. eCollection 2021 Jul.
Koike T, Kin T, Tanaka S, Sato K, Uchida T, Takeda Y, Uchikawa H,
Kiyofuji S, Saito T, Takami H, Takayanagi S, Mukasa A, Oyama H, Saito
N. Development of a New Image-Guided Neuronavigation System:
Mixed-Reality Projection Mapping Is Accurate and Feasible. Oper
Neurosurg, Volume 21, Issue 6, December 2021, Pages 549-557
Uchikawa H, Kin T, Takeda Y, Koike T, Kiyofuji S, Koizumi S, Shiode T,
Suzuki Y, Miyawaki S, Nakatomi H, Mukasa A, Saito N. Correlation of
inflow velocity ratio detected by phase contrast magnetic resonance
angiography with the bleb color of unruptured intracranial aneurysms.
World Neurosurg X. 2021 Jan 13; 10: 100098. doi:
10.1016/j.wnsx.2021.100098. eCollection 2021 Apr.
Takeda Y, Kin T, Sekine T, Hasegawa H, Suzuki Y, Uchikawa H, Koike T,
Kiyofuji S, Shinya Y, Kawashima M, Saito N. Hemodynamic Analysis of
Cerebral Arteriovenous Malformations with 3-Dimensional Phase-Contrast
Magnetic Resonance Imaging. AJNR. In press.
Toby Chong, I-Chao Shen, Nobuyuki Umetani, and Takeo Igarashi. Per
Garment Capture and Synthesis for Real-time Virtual Try-on. In
Proceedings of the 34th ACM Symposium on User Interface Software and
Technology (UIST'21), 2021.10.10-13.
project
Yuka Ikarashi, Jonathan Ragan-Kelley, Tsukasa Fukusato, Jun Kato, and
Takeo Igarashi. Roly-Poly: Guided Optimization for Image Processing
Pipelines.In Proceedings of the IEEE Symposium on Visual Languages and
Human-Centric Computing (VL/HCC'21), Saint Louis, 2021.10.10-13.
Best Short Paper
Mikihito Matsuura, Shio Miyafuji, Erwin Wu, Satoshi Kiyofuji, Taichi
Kin, Takeo Igarashi, Hideki Koike: CV-Based Analysis for Microscopic
Gauze Suturing Training. Augmented Human 2021: 169-173
Heng Fang, Xi Yang, Taichi Kin, Takeo Igarashi. Brain Surface
Reconstruction from MRI Images based on Segmentation Networks Applying
Signed Distance Maps. ISBI 2021: 1164-1168.
Christian Arzate Cruz and Takeo Igarashi."Interactive Explanations:
Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors."
In Proceedings of 3rd IEEE Conference on Games (CoG), 2021.08.17-20.
project
Yijun Zhou, Yuki Koyama, Masataka Goto, Takeo Igarashi. Interactive
Exploration-Exploitation Balancing for Generative Melody Composition.
In Proceedings of the 26th international conference on Intelligent
User Interfaces (IUI '21).
Minori Narita, Nolwenn Maudet, Yi Lu, Takeo Igarashi Data-centric
disambiguation for data transformation with programming-by-example. In
Proceedings of the 26th international conference on Intelligent User
Interfaces (IUI '21).
Best Paper Honorable Mention
project
Chia-Ming Chang, Chia-Hsien Lee, and Takeo Igarashi. "Spatial
Labeling: Leveraging Spatial Layout for Improving Label Quality in
Non-Expert Image Annotation." In Proceedings of the ACM Conference on
Human Factors in Computing Systems (CHI 2021), Virtual, 2021.05.08-13.
Toby Chong, Nolwenn Maudet, Katsuki Harima, and Takeo Igarashi.
"Exploring a makeup support system for transgender passing based on
automatic gender recognition." In Proceedings of the ACM Conference on
Human Factors in Computing Systems (CHI 2021), Virtual, 2021.05.08-13.
Ye, Zi, Nobuyuki Umetani, Takeo Igarashi, and Tim Hoffmann. "A
Curvature and Density-based Generative Representation of Shapes."
Computer Graphics Forum 40(1): 38-53 (2021).
Toby Chong, I-Chao Shen, Issei Sato, Takeo Igarashi. "Interactive
Optimization of Generative Image Modeling using Sequential Subspace
Search and Content-based Guidanc." Computer Graphics Forum.
Yijun Zhou, Yuki Koyama, Masataka Goto, and Takeo Igarashi.
"Generative Melody Composition with Human-in-the-Loop Bayesian
Optimization." In Proceedings of the 2020 Joint Conference on AI Music
Creativity (CSMC-MuMe 2020), October 21-24, 2020.
project
Miyu Hashimoto, Tsukasa Fukusato, Takeo Igarashi. "Neurally-Guided
Texturing for Line Drawings." ACM SIGGRAPH ASIA 2020 Technical
Communications, Article No.3, pp.1-4, Online, 2020.12.04-13.
pdf
Tomoya Kumazaki, kazutaka Nakashima, Tsukasa Fukusato, Takeo Igarashi.
"HedgehogAD: Interactive Design Exploration of Omni-Directional
Aerodynamics." ACM SIGGRAPH ASIA 2020 Technical Communications,
Article No.13, pp.1-4, Online, 2020.12.04-13.
pdf
project
Maria Larsson, Hironori Yoshida, Nobuyuki Umetani, and Takeo Igarashi.
"Tsugite: Interactive Design and Fabrication of Wood Joints."
Proceedings of the 33rd Annual ACM Symposium on User Interface
Software and Technology (ACM UIST 2020), Online, pp.317-327,
2020.12.04-13.
pdf
project
video
Zhenghang Cui, Nontawat Charoenphakdee, Issei Sato and Masashi
Sugiyama. "Classification from Triplet Comparison Data". Neural
Computation, Volume 32, Issue 3, March 2020 p.659-681.
Christian Arzate Cruz and Takeo Igarashi. 2020. "MarioMix: Creating
Aligned Playstyles for Bots with Interactive Reinforcement Learning."
Extended Abstracts of the Annual Symposium on Computer-Human
Interaction in Play (CHI Play), 2020 Ottawa, Canada, 2020.11.02-04.
pdf
demo
project
Christian Arzate Cruz, and Takeo Igarashi."A Survey on Interactive
Reinforcement Learning: Design Principles and Open Challenges" In
Proceedings of the 2020 on Designing Interactive Systems Conference
(DIS), 2020.
Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy
Nealen, Takeo Igarashi. "Interactive Design Exploration of Game Stages
Using Adjustable Synthetic Testers" In Proceedings of the 15th
International Conference on the Foundations of Digital Games (FDG),
pp.xx--xx, Malta, 2020.09.15-18.
Yuki Koyama, Issei Sato, and Masataka Goto. 2020. Sequential gallery
for interactive visual design optimization. ACM Trans. Graph. 39, 4,
Article 88 (July 2020), 12 pages.
project
Chia-Hsing Chiu, Yuki Koyama, Yu-Chi Lai, Takeo Igarashi, Yonghao Yue.
"Human-in-the-Loop Differential Subspace Search in High-Dimensional
Latent Space." ACM Transactions on Graphics, 39(4) (Proc. of SIGGRAPH
2020), 1:1-15, 2020.
project
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "Integrated
Development Environment with Interactive Scatter Plot for Examining
Statistical Modeling." In Proceedings of the ACM Conference on Human
Factors in Computing Systems (CHI 2020), pp.328:1--328:7, Honolulu,
2020.04.25-30.
pdf
project
Yuka Takahashi, Jonathan Ragan-Kelley, Tsukasa Fukusato, Jun Kato,
Takeo Igarashi. Live Programming Support for Halide Scheduling
Strategies. the 6th Edition of the Programming Experience Workshop,
PX/20. Porto, Portugal. 24-26 March. 2020.
Chia-Ming Chang, Siddharth Deepak Mishra and Takeo Igarashi. "A
Hierarchical Task Assignment for Manual Image Labeling." The IEEE
Symposium on Visual Languages & Human-Centric Computing (VL/HCC 2019),
Memphis, Tennessee, US, 14-18 October 2019
Chunqi Zhao, Tsukasa Fukusato, Jun Kato, and Takeo Igarashi. "Live
Programming Environment for Deep Learning with Instant and Editable
Neural Network Visualization." In Proceedings of 10th Workshop on
Evaluation and Usability of Programming Languages and Tools
(PLATEAU2019), Vol. 76, pp.7:1--7:5, New Orleans, 2019.10.24.
pdf
Imamura, H., Sato, I., Sugiyama, M. Analysis of minimax error rate for
crowdsourcing and its application to worker clustering model. In
Proceedings of 35th International Conference on Machine Learning
(ICML2018)
Haoran Xie, Takeo Igarashi, and Kazunori Miyata. 2018. Precomputed
Panel Solver for Aerodynamics Simulation. ACM Trans. Graph. 37, 2,
Article 17 (March 2018), 12 pages.
Naihui Fang, Haoran Xie and Takeo Igarashi, Selfie Guidance System in
Good Head Postures, IUI 2018 Workshop on Symbiotic Interaction and
Harmonious Collaboration for Wisdom Computing, March 11, 2018.
X. Yang, B. Wu, I. Sato, T. Igarashi. Directing DNNs Attention for
Facial Attribution Classification using Gradient-weighted Class
Activation Mapping. The IEEE Conference on Computer Vision and Pattern
Recognition (CVPR) Workshops, June, 2019.
Zhongyuan Hu, Haoran Xie, Tsukasa Fukusato, Takahiro Sato, and Takeo
Igarashi. "Sketch2VF: Sketch-based Flow Design with Conditional
Generative Adversarial Network." Computer Animation and Virtual Worlds
(Special Issue of CASA 2019), Vol.30, Issue.3--4,
pp.e1889:1--e1889:11, 2019.06.
Nolwenn Maudet. Dead Angles of Personalization: Integrating Curation
Algorithms in the Fabric of Design. The ACM conference on Designing
Interactive Systems (DIS), pp.1439--1448, San Diego, 2019.6.26-28.
Demos, Posters, Talks
Xinyue Gui, Koki Toda, Stela Hanbyeol Seo, Felix Martin Eckert, Chia-Ming Chang, Xiang Anthony Chen, Takeo Igarashi.
A Field Study on Pedestrians' Thoughts toward a Car with Gazing Eyes. CHI Extended Abstracts 2023: 8:1-8:7
Yonghao Yue, Yuki Koyama, Issei Sato, Takeo Igarashi.
User interfaces for high-dimensional design problems: from theories to implementations. SIGGRAPH Courses 2021: 11:1-11:34
Xinyue Gui, Chia-Ming Chang, Takeo Igarashi.
NEGraf: A System for Power System Collapse Explanation using Graph Representation and Customized PageRank. 2022
International Conference on Cyberworlds (CW), Kanazawa, Japan, 2022, pp. 130-133.
Praveen Singh, Chia-Ming Chang, Takeo Igarashi.
I See You: Eye Control Mechanisms for Robotic Eyes on an Autonomous Car. AutomotiveUI (Adjunct Proceedings) 2022: 15-19
Takeo Igarashi, Tsukasa Koike, Taichi Kin. Interactive Deformable
Image Registration with Dual Cursor PG2022 Short Papers, Posters, and
Work-in-Progress Papers.
Yuka Tashiro, Mikihito Matsuura, Dong-Hyun Hwang, Shio Miyafuji,
Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike.
Introducing a Concept of Gamification to Microscopic Suturing
Training. AHs 2022. 294-297.
Koki Endo, Seung-tak Noh, Kazutaka Nakashima, Xi Yang, Takeo Igarashi.
A Suggestive Interface for Designing Dance Formations. SIGGRAPH
Posters 2021: 44:1-44:2
Yonghao Yue, Yuki Koyama, Issei Sato, Takeo Igarashi. User interfaces
for high-dimensional design problems: from theories to
implementations. SIGGRAPH Courses 2021: 11:1-11:34
Yuka Takahashi, Jonathan Ragan-Kelley, Tsukasa Fukusato, Jun Kato,
Takeo Igarashi. Live Programming Support for Halide Scheduling
Strategies. the 6th Edition of the Programming Experience Workshop,
PX/20. Porto, Portugal. 24-26 March. 2020.
Minori Narita, Nolwenn Maudet, Yi Lu, and Takeo Igarashi.
"FlashAttention: Data-centric Interaction for Data Transformation
Using Programming-by-Example." Adjunct Publication of the 33rd Annual
ACM Symposium on User Interface Software and Technology (UIST '20
Adjunct), pp.65-67, Online, 2020.10.20-23.
pdf
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "Plotshop: An
Interactive System for Designing a 2D Data Distribution on a Scatter
Plot." 32nd ACM Symposium on User Interface Software and Technology
(UIST), poster, New Orleans, 2019.10.20--23.
project
Tsukasa Koike, Taichi Kin, Taketo Shiode, Toki Saito, Shunsaku
Takayanagi, Shota Tanaka, Hiroshi Oyama, Nobuhito Saito. The
evaluation of diffusion tensor tractography using mixed reality
integrated virtual space and real space. 23rd ANNUAL SCIENTIFIC
MEETING and EDUCATION DAY OF THE SOCIETY FOR NEURO-ONCOLOGY (poster).
November 16, 2018 Louisiana
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "An Interactive
Tool for Feature Analysis of Outliers in Multi-Dimensional Data." IEEE
Visualization, pp.6:1--6:2, (poster). Berlin, 2018.10.21-26.
Minori Narita, Takeo Igarashi. Programming-by-example for data
transformation to improve machine learning performance. ACM
Intelligent User Interfaces (IUI), poster, pp.113-114, 2019.3.16-20.
Tsukasa Koike "The accuracy evaluation of arcuate fasciculus of
diffusion tensor tractography by fusion of real space and virtual
space" Society of NeuroOncology 24th annual meeting and education day
Phoenix, Arizona 2019/11/23
Related Publications (before CREST)
Kazuhiko Yamamoto and Takeo Igarashi. Fully Perceptual-Based 3D
Spatial Sound Individualization with an Adaptive Variational
AutoEncoder, ACM Transaction on Graphics. 36, 6, pp.212:1--212:13
(2017). (SIGGRAPH Asia 2017).
project
Yuki Koyama, Issei Sato, Daisuke Sakamoto, and Takeo Igarashi. 2017.
Sequential Line Search for Efficient Visual Design Optimization by
Crowds. ACM Trans. Graph. 36, 4, pp.48:1--48:11 (2017). (SIGGRAPH
2017)
project
Ryohei Suzuki and Takeo Igarashi, Collaborative 3D Modeling by the
Crowd, in Proceedings of the 43rd International Conference on
Graphics, Visualization & Human-computer Interaction (GI 2017).
project
Morihiro Nakamura, Yuki Koyama, Daisuke Sakamoto, Takeo Igarash. An
Interactive Design System of Free-formed Bamboo-copters. Computer
Graphics Forum (Pacific Graphics 2016).
project
Nobuyuki Umetani, Yuki Koyama, Ryan Schmidt, and Takeo Igarashi. 2014.
Pteromys: interactive design and optimization of free-formed
free-flight model airplanes. ACM Trans. Graph. 33, 4, Article 65 (July
2014), 10 pages.
project
James E. Young, Takeo Igarashi, and Ehud Sharlin. Puppet Master:
Designing Reactive Character Behavior by Demonstration. ACM SCA (the
ACM SIGGRAPH / Eurographics Symposium on Computer Animation), Dublin,
Ireland, July 7-9, 2008, pages 183-191.
project
Dan Maynes-Aminzade, Terry Winograd, Takeo Igarashi. "Eyepatch:
Prototyping Camera-based Interaction through Examples", ACM UIST (ACM
Symposium on User Interface Software and Technology) , Newport, USA,
October 7-10, 2007.