Nobuki Yoda

依田 伸樹

Master's course student at IGARASHI Laboratory, Department of Computer Science, Graduate School of Information Science and Technology, The University of Tokyo.

Research Interest

I am interested in computer graphics, especially in real-time rendering, games and animations.

Thesis

Improving Quality of 2D Graphics Rendered by 16 bpp Sprite Sheets

Bachelor thesis, Dept. of Information Science, The Univ. of Tokyo, March 2015

Publication

Path-Based Image Sequence Interpolation Guided by Feature Points

Yizhou Fan, Nobuki Yoda, Takeo Igarashi, Hongbing Ma. IEEE ICIP 2016.

Decomposition of 32 bpp into 16 bpp Textures with Alpha

Nobuki Yoda, Takeo Igarashi. SIGGRAPH 2015 Poster.

アルファ分解による16bppのスプライトシートの選択的高画質化

依田 伸樹, 五十嵐 健夫. Visual Computing/グラフィクスとCAD合同シンポジウム2015. 2015年6月. GCAD賞.

Open Source

Text Outline and Shadow Effects for Unity UI [github]
YCCA Subsampling for Unity [github]
A texture compression plugin for Unity based on chroma subsampling.

Education

Master

Department of Computer Science, Graduate School of Information Science and Technology,
The University of Tokyo.
Advisor: Takeo Igarashi
2015-now

Bachelor

Department of Information Science, The University of Tokyo
Advisor: Takeo Igarashi
2011-2015

Work Experience

App-CM Inc.

2016-2017

Software engineer.

AXEL MARK Inc.

2014-2016

Software engineer of mobile 3D games.

HOTTEA Inc.

2011-2014

Software engineer of mobile apps and games, and web services.