Demostration Movie
[AVI 138MB]
Demonstration software
[sweater.zip] requries Windows and Java2
This paper presents interaction techniques (and the
underlying implementations) for putting clothes on a 3D
character and manipulating them. The user paints freeform
marks on the clothes and corresponding marks on the 3D
character; the system then puts the clothes around the body
so that corresponding marks match. Internally, the system
grows the clothes on the body surface around the marks
while maintaining basic cloth constraints via simple
relaxation steps. The entire computation takes a few
seconds . After that, the user can adjust the placement of the
clothes by an enhanced dragging operation. Unlike standard
dragging where the user moves a set of vertices in a single
direction in 3D space, our dragging operation moves the
cloth along the body surface to make possible more flexible
operations. The user can apply pushpins to fix certain cloth
points during dragging. The techniques are ideal for
specifying an initial cloth configuration before applying a
more sophisticated cloth simulation.
Publications
Takeo Igarashi, John F. Hughes
"Clothing Manipulation"
15th Annual Symposium on
User Interface Software and Technology, ACM UIST'02,
Paris, France,
October 27-30, 2002, pp.91-100.
(
Best Paper
)
PDF