名前の前に*があるものが確定済みです。他は仮。講義の時に次々回の割り当てを確定していきます。 発表時間は約20分を目安にしてください。時間の範囲で、できれば当該論文そのものだけでなく、背景説明として、先行研究や関連研究についても適宜紹介してください。 CHI 2019 1st -- AI * Guidelines for Human-AI Interaction * Toby (1) * Gamut: A Design Probe to Understand How Data Scientists Understand Machine Learning Models * Lucy (1) * Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making 荒井 (1) How do People Sort by Ratings? HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation AILA: Attentive Interactive Labeling Assistant for Document Classification through Attention-Based Deep Neural Networks Will You Accept an Imperfect AI?: Exploring Designs for Adjusting End-user Expectations of AI Systems * 方 (1) -- vis * ActiveInk: (Th)Inking with Data * 方 (2) VizML: A Machine Learning Approach to Visualization Recommendation * Chou (1) DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction Increasing the Transparency of Research Papers with Explorable Multiverse Analyses DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data A Bayesian Cognition Approach to Improve Data Visualization -- Fabricatin * Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects 蒋 (1) JigFab: Computational Fabrication of Constraints to Facilitate Woodworking with Power Tools Digital Fabrication of Soft Actuated Objects by Machine Knitting 3D Pen + 3D Printer: Exploring the Role of Humans and Fabrication Machines in Creative Making AdaCAD: Crafting Software For Smart Textiles Design Understanding Metamaterial Mechanisms -- VR Direct Finger Manipulation of 3D Object Image with Ultrasound Haptic Feedback Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality RayCursor: A 3D Pointing Facilitation Technique based on Raycasting 360proto: Making Interactive Virtual Reality & Augmented Reality Prototypes from Paper -- accessibility Airport Accessibility and Navigation Assistance for People with Visual Impairments BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians -- voice * Vocal Shortcuts for Creative Experts 神崎 (1) CodeGazer: Making Code Navigation Easy and Natural With Gaze Input At Your Service: Designing Voice Assistant Personalities to Improve Automotive User Interfaces An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks ReType: Quick Text Editing with Keyboard and Gaze -- graphics * Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring 原田 (1) Idyll: A Markup Language for Authoring and Publishing Interactive Articles on the Web 藤井 (1) Ply: A Visual Web Inspector for Learning from Professional Webpages (UIST) 鞍馬 (1) Painting with CATS: Camera-Aided Texture Synthesis Swire: Sketch-based User Interface Retrieval Crowdsourcing Interface Feature Design with Bayesian Optimization Interactive Body-Driven Graphics for Augmented Video Performance ---- CHI 2018 2nd CHI 2018 Machine Learning * Mapping Machine Learning Advances from HCI Research to Reveal Starting Places for Design Innovation Toby (2) viz * Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring Lucy (2) * Augmenting Code with In Situ Visualizations to Aid Program Understanding Chou (2) DataInk: Direct and Creative Data-Oriented Drawing InfoNice: Easy Creation of Information Graphics Expressive Time Series Querying with Hand-Drawn Scale-Free Sketches * HARK No More: On the Preregistration of CHI Experiments 荒井 (2) * BIGFile: Bayesian Information Gain for Fast File Retrieval 蒋 (2) Fabrication * MatchSticks: Woodworking through Improvisational Digital Fabrication 神崎 (2) Grafter: Remixing 3D-Printed Machines PHUI-kit: Interface Layout and Fabrication on Curved 3D Printed Objects Metamaterial Textures Digital Joinery For Hybrid Carpentry RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer VR/AR/spatial Point-and-Shake: Selecting from Levitating Object Displays Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality Remixed Reality: Manipulating Space and Time in Augmented Reality sensing/touch Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces Predicting Human Performance in Vertical Menu Selection Using Deep Learning voice Patterns for How Users Overcome Obstacles in Voice User Interfaces creativity * CraftML: 3D Modeling is Web Programming 藤井 (2) * Designing the Future of Personal Fashion 鞍馬 (2) * Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets 原田 (2) Forte: User-Driven Generative Design Agile 3D Sketching with Air Scaffolding Exploration and Explanation in Computational Notebooks Live Sketch: Video-driven Dynamic Deformation of Static Drawings SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ Change Blindness in Proximity-Aware Mobile Interfaces Interactive Extraction of Examples from Existing Code Neuromechanics of a Button Press * Intellingo: An Intelligible Translation Environment // du, 倉橋