AR (ŒΓ“T)

Interacting with paper on the DigitalDesk, P Wellner, 1993 
*‰H‰κ@Œ’l

The world through the computer: Computer augmented interaction with real world, J Rekimoto, K Nagao, UIST 1995
*ˆΐ“c@—SŽi

// Knowledge-based augmented reality, S Feiner, B Macintyre, D Seligmann - Communications of the ACM, 1993 


ƒ†ƒrƒLƒ^ƒX

Weiser, The Computer for the 21 st Century
sandbox.xerox.com/want/papers/ubi-sciam-sep91.pdf 
* Xander

Aboud, The aware home: A living laboratory for ubiquitous computing research, In Proceedings of the Second international Workshop on 
Cooperative Buildings, integrating information, Organization, and Architecture, 1999
* “‡‘Ί•ό–[

// Winograd, The interactive workspaces project: Experiences with ubiquitous computing rooms, Pervasive Computing, IEEE 2002.

Dey, A.K., Salber, D. Abowd, G.D.
A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications,
Human-Computer Interaction (HCI) Journal, Vol. 16 (2-4), 2001, pp. 97-166.
* ‰ͺ‘Ί‘‰ξ


// Streitz, i-LAND: an interactive landscape for creativity and innovation
// Intille, Designing a home of the future


SLAM (ŒΓ“T)
TOMASI, C., AND KANADE, T. 1991. Detection and Tracking of
Point Features. Tech. Rep. CMU-CS-91-132, Carnegie Mellon
University, Pittsburgh, PA, USA.
*ΌβMΖ

Object recognition from local scale-invariant features
DG Lowe - International Conference on Computer Vision, 1999 
*Pham Viet Quoc

Georg Klein and David Murray, Parallel Tracking and Mapping for Small AR Workspaces
In Proc. International Symposium on Mixed and Augmented Reality (ISMAR'07, Nara)
*ŽόˆΜ’B

// Scaramuzza, D., Fraundorfer, F., and Siegwart, R., Real-Time Monocular Visual Odometry for On-Road Vehicles with 1-Point RANSAC, ICRA 2009 


SLAM (Ε‹ί)

Pose Tracking from Natural Features on Mobile Phones
Daniel Wagner, Gerhard Reitmayr, Alessandro Mulloni, Tom Drummond, Dieter Schmalstieg, ISMAR2008 Best Paper
ζβGϊˆ

Compositing For Small Cameras, Georg Klein and David Murray, ISMAR2008 Honorable Mention
›Œ΄‘εŽχ

BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games
Advances in Computer Entertainment Technology 2008: 276-283
—ι–ؐ’Œ[



// Ninja on a Plane: Automatic Discovery of Physical Planes for Augmented Reality Usign Visual SLAM, ISMAR 2007


ƒc[ƒ‹ƒLƒbƒg

Eyepatch: prototyping camera-based interaction through examples
Dan Maynes-Aminzade, Terry Winograd, Takeo Igarashi, UIST 2007
“›ˆδ ’Ό‹@


Phidgets: easy development of physical interfaces through physical widgets. 
Greenberg, S. and Fitchett, C. UIST 2001. 
ŽRŒϋ—Sˆκ˜Y






Žΐ’ŠE

Shwetak N. Patel, Jun Rekimoto, and Gregory D. Abowd, 
iCam: Precise at-a-distance Interaction in the Physical Environment, Pervasive 2006
ΰ_“c@Œ’•v

Jun Rekimoto, gSenseableRays: Opto-Haptic Substitution for Touch-Enhanced Interactive Spacesh, 
ACM CHI2009 extended abstracts, pp.2519-2528, 2009
—ι–؁@—²Žu

Jun Rekimoto, Takashi Miyaki, and Takaaki Ishizawa, 
gLifeTag: WiFi-based Continuous Location Logging for Life Pattern Analysish, 
3rd International Symposium on Location- and Context-Awareness (LOCA2007), pp.35-49, 2007.
‰i’ˁ@—Ι




ƒvƒƒWƒFƒNƒ^ (Ramesh)

iLamps: geometrically aware and self-configuring projectors
R Raskar, J van Baar, P Beardsley, T c - International Conference on Computer Graphics and c, 2005 - portal.acm.org
ƒrƒiƒ„ƒEƒFƒLƒ“@ƒ|ƒ“ƒ^ƒŠƒ“

RFIG lamps: interacting with a self-describing world via photosensing wireless tags and c
R Raskar, P Beardsley, J Van Baar, Y Wang, P c - ACM Transactions on Graphics (TOG), 2004 
–q–μ—T–η

Paper: Bokode: Imperceptible Visual tags for Camera-based Interaction from a Distance
A Mohan, G Woo, S Hiura, Q Smithwick, R Raskar, SIGGRAPH 2009 
—с@D•”

//Moveable Interactive Projected Displays Using Projector Based Tracking
//Johnny C. Lee, Scott E. Hudson, Jay W. Summet, Paul H. Dietz, UIST 2005



ƒ}ƒ‹ƒ`ƒ^ƒbƒ` 
DiamondTouch: a multi-user touch technology, P Dietz, D Leigh, UIST 2001
’|‰ͺ‹`Žχ

Han, J. Y. 2005. Low-Cost Multi-Touch Sensing through Frustrated Total Internal Reflection. 
In Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology
“™ N•½

Wilson, A. TouchLight: An Imaging Touch Screen and Display for Gesture-Based Interaction, 
International Conference on Multimodal Interfaces 2004.
—ι–؁@—F”Ž

IntuPaint: Bridging the Gap between Physical and Digital Painting
Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Chris Raymaekers and Frank Van Reeth, Tabeltop 2008

Hodges, S., Izadi, S., Butler, A., Rrustemi, A., and Buxton, B. 2007. 
ThinSight: versatile multi-touch sensing for thin form-factor displays. UIST '07.
²“‘ ‘Χ‰ξ

Izadi, S., Hodges, S., Taylor, S., Rosenfeld, D., Villar, N., Butler, A., Westhues, J.
Going Beyond the Display: A Surface Technology with an Electronically Switchable Diffuser. UIST 2008 
‰Α“‘~

Wilson, A., S. Izadi, O. Hilliges, A. Garcia-Mendoza, and D. Kirk, Bringing Physics to the Surface, UIST, 2008. 
‰ΖŽΊΨ

Mouse 2.0: Multi-touch meets the Mouse
UIST 2009
‹g“c 










ƒc[ƒ‹ƒLƒbƒg

Phidgets: easy development of physical interfaces through physical widgets. 
Greenberg, S. and Fitchett, C. UIST 2001. 

Eyepatch: prototyping camera-based interaction through examples
Dan Maynes-Aminzade, Terry Winograd, Takeo Igarashi, UIST 2007

iStuff: a physical user interface toolkit for ubiquitous computing environments, CHI 2005

ESPranto SDK: an adaptive programming environment for tangible applications.
van Herk, R., Verhaegh, J., and Fontijn, W. F. 2009. 

// Blair MacIntyre, Maribeth Gandy, Steven Dow, and Jay David Bolter. 
// DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences. UIST 2004




// Bringing Physics to the Surface
// SmartSkin

ƒ^ƒ“ƒWƒuƒ‹ (Ishii)
TangibleBits
Urp
Ambient displays

ŠJ”­ƒc[ƒ‹
ARtoolkit
Arduino

Wii Remote
??

Paper UI
Zombiboard
Collaborage
MagicCard

Moran TP, et al., Design and technology for Collaborage: collaborative collages of information on physical walls,
Proc. UIST '99, ACM Press, (1999), 197-206.

20.Robinson JA and Robertson C. The LivePaper system: augmenting paper on an enhanced tabletop. Computers and Graphics 2001; 25(5): 731-743.

// DesignableVisualMarkers
// Scratch Input: