Kazuyo Mizuno, Daisuke Sakamoto, Takeo Igarashi In Journal of Imaging Science and Technology (Proceedings of Visualization and Data Analysis), 2016
Takeo Igarashi, Naoyuki Shono, Taichi Kin, and Toki Saito. 2016. Interactive Volume Segmentation with Threshold Field Painting. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16).
Morihiro Nakamura, Yuki Koyama, Daisuke Sakamoto, and Takeo Igarashi. An Interactive Design System of Free-Formed Bamboo-Copters. Computer Graphics Forum (Pacific Graphics 2016), to appear.
Yizhou Fan, Nobuki Yoda, Takeo Igarashi, Hongbing Ma. 2016. IEEE International Conference on Image Processing (ICIP 2016).
Kazuhiko Yamamoto and Takeo Igarashi, Interactive Physically-Based Sound Design of 3D Model using Material Optimization, ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA 2016), July, 2016.
Kazutaka Nakashima, Yuki Koyama, Takeo Igarashi, Takashi Ijiri, Shin Inada, and Kazuo Nakazawa. Euragraphics 2016 Short Papers
Kazuki Fujiwara. in Proceeding CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems Pages 104-109
Yuki Koyama, Daisuke Sakamoto, and Takeo Igarashi. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '16)