International Publications by Takeo Igarashi
see this Japanese page for demoestic publications and awards
Peer Reviewed Journals and Conferences
2024
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Maria Larsson*, Takashi Ijiri*, I-Chao Shen, Hironori Yoshida, Ariel Shamir, Takeo Igarashi (*: joint first authors).
Learned Inference of Annual Ring Pattern of Solid Wood.
Computer Graphics Forum 2024.
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Chia-Ming Chang, Yi Tang, Xi Yang, Xiang Chen and Takeo Igarashi.
Speed Labeling: Non-stop Scrolling for Fast Image Labeling.
Graphics Interfaces 2024.
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Zaiqiang Wu, Jingyuan Liu, Long Hin Toby Chong, I-Chao Shen and Takeo Igarashi.
Virtual Measurement Garment for Per-Garment Virtual Try-On.
Graphics Interfaces 2024.
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Anran Qi and Takeo Igarashi.
PerfectTailor: Scale-Preserving 2D Pattern Adjustment Driven by 3D Garment Editing.
IEEE Computer Graphics and Applications (CG&A). 2024.
link
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Tsukasa Fukusato, Akinobu Maejima, Takeo Igarashi, Tatsuo Yotsukura:
Exploring inbetween charts with trajectory-guided sliders for cutout animation. Multim. Tools Appl. 83(15): 44581-44594 (2024)
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Yuka Tashiro, Shio Miyafuji, Yusuke Kojima, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike.
MR Microsurgical Suture Training System with Level-Appropriate Support. CHI 2024. 460:1-460:19
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Jingyuan Liu, Li-Yi Wei, Ariel Shamir, Takeo Igarashi.
iPose: Interactive Human Pose Reconstruction from Video. CHI 2024. 945:1-945:14
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Yuki Tatsukawa, I-Chao Shen, Anran Qi, Yuki Koyama, Takeo Igarashi, Ariel Shamir.
FontCLIP: A Semantic Typography Visual-Language Model for Multilingual Font Applications.
Eurographics 2024. Computer Graphics Forum Volume43, Issue2, May 2024.
2023
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Ishtiaque Hossain, I-Chao Shen, Takeo Igarashi, Oliver van Kaick.
Data-guided Authoring of Procedural Models of Shapes.
Comput. Graph. Forum 42(7) (2023).
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Kotaro Oomori, Wataru Kawabe, Fabrice Matulic, Takeo Igarashi, Keita Higuchi.
Interactive 3D Annotation of Objects in Moving Videos from Sparse Multi-view Frames.
Proceedings of the ACM on Human-Computer Interaction, Volume 7, Issue ISS.
Article No. 440, pp 309–326. (2023).
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Yi Tang, Chia-Ming Chang, Xi Yang, Takeo Igarashi.
SyncLabeling: A Synchronized Audio Segmentation Interface for Mobile Devices.
Proceedings of the ACM on Human-Computer Interaction, Volume 7, Issue MHCI,
Article No.226, pp 1–19. (2023).
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Koya Narumi*, Kazuki Koyama*, Kai Suto, Yuta Noma, Hiroki Sato, Tomohiro Tachi, Masaaki Sugimoto, Takeo Igarashi, and Yoshihiro Kawahara.
Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing.
SIGGRAPH 2023, ACM Trans. Graph. 42, 4 (August 2023).
(* joint first authors).
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Shunichiro Ikeno, Chia-Ming Chang, Takeo Igarashi.
Sticky Cursor: A Technique for Facilitating Moving Target Selection. HCI (1) 2023: 467-483
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Fengyusheng Wang, Chia-Ming Chang, Takeo Igarashi.
Direct or Indirect: A Video Experiment for In-vehicle Alert Systems. HCI (39) 2023: 245-259
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Hirotaka Suetake, Tsukasa Fukusato, Takeo Igarashi and Tazro Ohta. "Workflow sharing with automated metadata validation and test execution to improve the reusability of published workflows." GigaScience, Volume 12, 2023, giad006, https://doi.org/10.1093/gigascience/giad006
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Hirotaka Suetake, Tsukasa Fukusato, Takeo Igarashi and Tazro Ohta.
"A workflow reproducibility scale for automatic validation of biological interpretation results." GigaScience, Volume 12, 2023, giad031, https://doi.org/10.1093/gigascience/giad031
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Xi Yang, Ding Xia, Taichi Kin, Takeo Igarashi.
A two-step surface-based 3D deep learning pipeline
for segmentation of intracranial aneurysms. Comput. Vis. Media 9(1): 57-69 (2023)
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Yichen Peng, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata, Takeo Igarashi.
DualMotion: Global-to-Local Casual Motion Design for Character Animations. IEICE Trans. Inf. Syst. 106(4): 459-468 (2023)
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Yuka Tashiro, Shio Miyafuji, Dong-Hyun Hwang, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike.
GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedback. AHs 2023: 15-26
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Yi He, Xi Yang, Chia-Ming Chang, Haoran Xie, Takeo Igarashi.
Efficient Human-in-the-loop System for Guiding DNNs Attention. IUI 2023: 294-306
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Toby Long Hin Chong, Hijung Valentina Shin, Deepali Aneja, Takeo Igarashi.
SoundToons: Exemplar-Based Authoring of Interactive Audio-Driven Animation Sprites. IUI 2023: 710-722
2022
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Naoyuki Shono, Takeo Igarashi, Taichi Kin, Toki Saito, Nobuhito Saito.
Threshold field painting saves the time for segmentation of minute arteries. Int. J. Comput. Assist. Radiol. Surg. 17(11): 2121-2130 (2022)
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Yuki Igarashi, Takeo Igarashi.
Pixel Art Adaptation for Handicraft Fabrication. Comput. Graph. Forum 41(7): 489-494 (2022)
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Seung-tak Noh, Hiroki Harada, Xi Yang, Tsukasa Fukusato, Takeo Igarash.:
PPW Curves: a C2 Interpolating Spline with Hyperbolic Blending of Rational Bézier Curves. IEICE Trans. Inf. Syst. 105-D(10): 1704-1711 (2022)
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Tsukasa Fukusato, Ryohei Shibata, Seung-tak Noh, Takeo Igarashi.
Interactive texture editing for garment line drawings. Comput. Animat. Virtual Worlds 33(6) (2022)
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Ding Xia, Xi Yang, Oliver van Kaick, Taichi Kin, and Takeo Igarashi.
Data-driven Multi-Modal Partial Medical Image Preregistration by Template Space Patch Mapping. Medical Image Computing and Computer Assisted Intervention (MICCAI 2022), 259--268. September 2022.
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Xinyue Gui, Koki Toda, Stela Hanbyeol Seo, Chia-Ming Chang and Takeo Igarashi, 2022,
"I am going this way": Gazing Eyes on Self-Driving Car Show Multiple Moving Directions. The 14th ACM International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2022), Seoul, South Korea, 17-20 September 2022.
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Chia-Ming Chang, Koki Toda, Xinyue Gui, Stela H. Seo and Takeo Igarashi, 2022,
Can Eyes on a Car Reduce Traffic Accidents?. The 14th ACM International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2022), Seoul, South Korea, 17-20 September 2022. project
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Maria Larsson, Takashi Ijiri, Hironori Yoshida, Johannes Huber, Magnus Fredriksson, Olof Broman, and Takeo Igarashi.
Procedural Texturing of Solid Wood with Knots. ACM Transactions on Graphics (SIGGRAPH) 2022.
project
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Yi Lu, Chia-Ming Chang and Takeo Igarashi, 2022,
ConfLabeling: Assisting Image Labeling with User and System Confidence. The 24th International Conference on Human-Computer Interaction (HCI International 2022), Virtual Conference, 26 June-1 July 2022 (accepted).
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S. Miyata, Chia-Ming Chang and Takeo Igarashi, 2022,
Trafne: A Training Framework for Non-Expert Annotators with Auto Validation and Expert Feedback. The 24th International Conference on Human-Computer Interaction (HCI International 2022), Virtual Conference, 26 June-1 July 2022.
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Chia-ming Chang, Y. He, X. Yang, H. Xie and Takeo Igarashi, 2022,
DualLabel: Secondary Labels for Challenging Image Annotation. The 48th International Conference on Graphics Interface and Human-Computer Interaction (Gl 2022), Montreal, QC, Canada, 17-19 May 2022.
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Chia-Ming Chang, X. Yang and T. Igarashi, 2022,
An Empirical Study on the Effect of Quick and Careful Labeling Styles in Image Annotation. The 48th International Conference on Graphics Interface and Human-Computer Interaction (Gl 2022), Montreal, QC, Canada, 17-19 May 2022.
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Chunqi Zhao, I-Chao Shen, Tsukasa Fukusato, Jun Kato, Takeo Igarashi.
ODEN: Live Programming for Neural Network Architecture Editing. IUI 2022. 392-404.
2021
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Toby Chong, I-Chao Shen, Nobuyuki Umetani, and Takeo Igarashi.
Per Garment Capture and Synthesis for Real-time Virtual Try-on.
In Proceedings of the 34th ACM Symposium on User Interface Software and Technology (UIST'21), 2021.10.10-13.
project
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Yuka Ikarashi, Jonathan Ragan-Kelley, Tsukasa Fukusato, Jun Kato, and Takeo Igarashi.
Roly-Poly: Guided Optimization for Image Processing Pipelines.
In Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC'21), Saint Louis, 2021.10.10-13.
Best Short Paper
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Christian Arzate Cruz and Takeo Igarashi.
Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors.
In Proceedings of 3rd IEEE Conference on Games (CoG), 2021.08.17-20.
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Zi Ye, Nobuyuki Umetani, Takeo Igarashi, Tim Hoffmann.
A Curvature and Density-based Generative Representation of Shapes. Computer Graphics Forum 40(1): 38-53 (2021)
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Mikihito Matsuura, Shio Miyafuji, Erwin Wu, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike:
CV-Based Analysis for Microscopic Gauze Suturing Training. Augmented Human 2021: 169-173
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Keita Higuchi, Shotaro Sano, Takeo Igarashi:
Interactive Hyperparameter Optimization with Paintable Timelines. Conference on Designing Interactive Systems 2021: 1518-1528
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Chia-Ming Chang, Chia-Hsien Lee, Takeo Igarashi.
Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21).
project
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Toby Chong, Nolwenn Maudet, Katuki Harima, Takeo Igarashi.
Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21).
Article No. 568, Pages 1–13. https://doi.org/10.1145/3411764.3445364
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Yijun Zhou, Yuki Koyama, Masataka Goto, Takeo Igarashi.
Interactive Exploration-Exploitation Balancing for Generative Melody Composition. In Proceedings of the 26th international conference on Intelligent User Interfaces (IUI '21). pp 43–47. April 2021,
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Minori Narita, Nolwenn Maudet, Yi Lu, Takeo Igarashi.
Data-centric disambiguation for data transformation with programming-by-example. In Proceedings of the 26th international conference on Intelligent User Interfaces (IUI '21). pp 454–463. April 2021.
Best Honorable Mention
project
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Toby Chong, I-Chao Shen, Issei Sato, Takeo Igarashi.
Interactive Optimization of Generative Image Modeling using Sequential Subspace Search and Content-based Guidance. Computer Graphics Forum, 40(1), 279-292 (2021). Wiley
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Pengfei Xu, Guohang Yan, Hongbo Fu, Takeo Igarashi, Chiew-Lan Tai, Hui Huang.
Global Beautification of 2D and 3D Layouts With Interactive Ambiguity Resolution. IEEE Trans. Vis. Comput. Graph. 27(4): 2355-2368 (2021).
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Seung-Tak Noh, Kenichi Takahashi, Masahiko Adachi, and Takeo Igarashi,
Parametric Fur from an Image, The Visual Computer, June 2020.
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Heng Fang, Xi Yang, Taichi Kin, Takeo Igarashi.
Brain Surface Reconstruction from MRI Images based on Segmentation Networks Applying Signed Distance Maps. ISBI 2021: 1164-1168.
2020
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Ye, Z., Umetani, N., Igarashi, T. and Hoffmann, T. (2020), A Curvature and Density‐based Generative Representation of Shapes. Computer Graphics Forum. doi:10.1111/cgf.14094
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Yijun Zhou, Yuki Koyama, Masataka Goto, Takeo Igarashi.
Generative Melody Composition with Human-in-the-Loop Bayesian Optimization.
The 2020 Joint Conference on AI Music Creativity (CSMC + MuMe 2020). October 19-23, 2020.
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Miyu Hashimoto, Tsukasa Fukusato, Takeo Igarashi. Neurally-Guided Texturing for Line Drawings ACM SIGGRAPH ASIA 2020 Technical Communications. . 4-13 December,2020
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Tomoya Kumazaki, kazutaka Nakashima, Tsukasa Fukusato, Takeo Igarashi. HedgehogAD: Interactive Design Exploration of Omni-Directional Aerodynamics, ACM SIGGRAPH ASIA 2020 Technical Communications. (accepted). 4-13 December,2020
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Christian Arzate Cruz and Takeo Igarashi. 2020. "MarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning."
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play (CHI Play), 2020 Ottawa, Canada, 2020.11.02–04.
(to appear) demo
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Maria Larsson, Hironori Yoshida, Nobuyuki Umetani, and Takeo Igarashi. Tsugite: Interactive Design and Fabrication of Wood Joints. Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (ACM UIST 2020), Pages 317–327, October 2020.
project
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Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, and Takeo Igarashi. 2020. Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers. In International Conference on the Foundations of Digital Games (FDG '20). Association for Computing Machinery, New York, NY, USA, Article 25, 1–4. DOI:https://doi.org/10.1145/3402942.3402982
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Chia-Hsing Chiu, Yuki Koyama, Yu-Chi Lai, Takeo Igarashi, Yonghao Yue.
"Human-in-the-Loop Differential Subspace Search in High-Dimensional Latent Space." ACM Transactions on Graphics, 39(4) (Proc. of SIGGRAPH 2020), 1:1-15, 2020.24-28 August,2020
project
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Xi Yang, Ding Xia, Taichi Kin, Takeo Igarashi.
IntrA: 3D Intracranial Aneurysm Dataset for Deep Learning.
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), Seattle, WA, USA, 2020 pp. 2653-2663. doi: 10.1109/CVPR42600.2020.00273 GitHub
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Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. 2020. Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–7. DOI:https://doi.org/10.1145/3313831.3376455
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Tsukasa Fukusato, Seung-Tak Noh, Takeo Igarashi, and Daichi Ito, “Interactive Meshing of User-Defined Point Set.” Journal of Computer Graphics Techniques (JCGT), Volume 9, no. 3, pages 39-58, 2020.
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Seung-tak Noh, Kenichi Takahashi, Masahiko Adachi, Takeo Igarashi:
Shape refinement and rigging of raw-scanned 3D volume by a user-specified skeleton. Comput. Graph. 87: 80-88 (2020)
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Hikaru Ibayashi, Chris Wojtan, Nils Thuerey, Takeo Igarashi, Ryoichi Ando:
Simulating Liquids on Dynamically Warping Grids. IEEE Trans. Vis. Comput. Graph. 26(6): 2288-2302 (2020)
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Christian Arzate Cruz, Takeo Igarashi:
A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges. Conference on Designing Interactive Systems 2020: 1195-1209.
2019
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Hirofumi Seo, Taichi Kin, Takeo Igarashi.
A Mesh-Aware Ball-Pivoting Algorithm for Generating the Virtual Arachnoid Mater.
Shen D. et al. (eds) Medical Image Computing and Computer Assisted Intervention (MICCAI 2019). Lecture Notes in Computer Science, vol 11768. pp. 592–600. Springer.
- Kazuyo Mizuno, Hsiang-Yun Wu, Shigeo Takahashi, Takeo Igarashi.
Optimizing Stepwise Animation in Dynamic Set Diagrams. Comput. Graph. Forum 38(3): 13-24 (2019).
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Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel.
Cross-Car, Multiplayer Games for Semi-Autonomous Driving. CHI PLAY 2019: 467-480.
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Valentin Nigolian, Hirofumi Seo, Takeo Igarashi.
INVANER: INteractive VAscular Network Edition and Repair.
In Proceedings of the 32th Annual Symposium on User Interface Software and Technology (UIST '19).1197–1209
project
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C. M. Chang, S. D. Mishra, T. Igarashi, 2019, A Hierarchical Task Assignment for Manual Image Labeling. The IEEE Symposium on Visual Languages & Human-Centric Computing (VL/HCC 2019), Memphis, Tennessee, US, 14-18 October 2019 (Short Paper).
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Maria Larsson, Hironori Yoshida, Takeo Igarashi.
Human-in-the-loop Fabrication of 3D Structures with Natural Tree Branches.
The 4th annual ACM Symposium on Computational Fabrication (SCF 2019).
June 16-18, 2019. Carnegie Mellon University, Pittsburgh.
project
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Zhongyuan Hu, Haoran Xie, Tsukasa Fukusato, Takahiro Sato and Takeo Igarashi.
Sketch2VF: Sketch-Based Flow Design with Conditional Generative Adversarial Network.
32nd International Conference on Computer Anima
tion and Social Agents (CASA 2019), Paris, France, July 1-3, 2019.
Best Paper Nominee
project
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Raniero Lara-Garduno, Takeo Igarashi,Tracy Hammond.
3D-Trail-Making Test: A Touch-Tablet Cognitive Test to Support Intelligent Behavioral Recognition. Graphics Interface 2019.
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Seung-Tak Noh, Kenichi Takahashi, Masahiko Adachi, Takeo Igarashi.
SkelSeg: Segmentation and Rigging of Raw-Scanned 3D Volume with User-Specified Skeleton.
Graphics Interface 2019. 28 - 31 May 2019. Kingston, Ontario,
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Hironori Yoshida, Maria Larsson, Takeo Igarashi.
Upcycling Tree Branches as Architectural Elements through Collaborative Design and Fabrication.
The ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI),
17-20 March, 2019, Tempe, Arizona, USA.
project
2018
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Kazutaka Nakashima, Thomas Auzinger, Emmanuel Iarussi, Ran Zhang, Takeo Igarashi, Bernd Bickel.
CoreCavity: Interactive Shell Decomposition for Fabrication with Two-Piece Rigid Molds. ACM Transactions on Graphics (TOG) 37.4 (2018): 135. (SIGGRAPH 2018 Technical Papers). Vancouver, Canada.
project
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Takahiro Sato, Christopher Batty, Takeo Igarashi, Ryoichi Ando.
Spatially adaptive long-term semi-Lagrangian method for accurate velocity advection. Computational Visual Media 4(3), 223-230 (2018).
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Takahiro Sato, Chris Wojtan, Nils Thuerey, Takeo Igarashi, Ryoichi Ando.
Extended Narrow Band FLIP for Liquid Simulations, Computer Graphics Forum. Vol. 37. No. 2. 2018.
(Eurographics 2018). Delft, The Netherlands. April 16-20, 2018.
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Haoran Xie, Takeo Igarashi, and Kazunori Miyata. 2018.
Precomputed Panel Solver for Aerodynamics Simulation. ACM Trans. Graph. 37, 2, Article 17 (March 2018), 12 pages.
project
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Yuta Sugiura, Hikaru Ibayashi, Toby Chong, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Takashi Shinmura, Masaaki Mochimaru, Takeo Igarashi:
An asymmetric collaborative system for architectural-scale space design. VRCAI 2018. 21:1-21:6
2017
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Kazuhiko Yamamoto and Takeo Igarashi. Fully Perceptual-Based 3D Spatial Sound Individualization with an Adaptive Variational AutoEncoder, ACM Transaction on Graphics. 36, 6, pp.212:1--212:13 (2017). (SIGGRAPH Asia 2017).
project
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Yuki Koyama, Issei Sato, Daisuke Sakamoto, and Takeo Igarashi. 2017. Sequential Line Search for Efficient Visual Design Optimization by Crowds. ACM Trans. Graph. 36, 4, pp.48:1--48:11 (2017). (SIGGRAPH 2017)
project
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Seung-Tak Noh, and Takeo Igarashi. Retouch Transfer for 3D Printed Face Replica with Automatic Alignment. In Proceedings of the Computer Graphics International Conference (CGI '17). ACM, New York, NY, USA, Article 24, 6 pages. 2017.
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Chia-Ming Chang, Koki Toda, Daisuke Sakamoto, Takeo Igarashi.
Eyes on a Car: an Interface Design for Communication between an Autonomous Car and a Pedestrian. AutomotiveUI 2017. 65-73.
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Shaojun Hu, Zhiyi Zhang, Haoran Xie, Takeo Igarashi.
Data-driven modeling and animation of outdoor trees through interactive approach.
The Visual Computer, pp. 1-11, May 2017.
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Ryohei Suzuki and Takeo Igarashi, Collaborative 3D Modeling by the Crowd, in Proceedings of the 43rd International Conference on Graphics, Visualization & Human-computer Interaction (GI 2017).
project
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Fangzhou Wang, Hidehisa Nagano, Kunio Kashino, Takeo Igarashi. Visualizing Video Sounds With Sound Word Animation to Enrich User Experience. IEEE Transactions on Multimedia, vol. 19, no. 2, pp. 418-429, Feb. 2017.
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Hiroaki Mikami, Daisuke Sakamoto, and Takeo Igarashi. Micro-Versioning Tool to Support Experimentation in Exploratory Programming. SIGCHI Conference on Human Factors in Computer Systems (CHI 2017). 2017.
project
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Yuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, Masahiko Inami.
Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields. Tangible and Embedded Interaction 2017. pp. 413-417.
2016
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Morihiro Nakamura, Yuki Koyama, Daisuke Sakamoto, Takeo Igarash. An Interactive Design System of Free-formed Bamboo-copters. Computer Graphics Forum (Pacific Graphics 2016).
project
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Takeo Igarashi, Naoyuki Shono, Taichi Kin, and Toki Saito. 2016. Interactive Volume Segmentation with Threshold Field Painting. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). ACM, New York, NY, USA, 403-413. project
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Kazuyo Mizuno, Daisuke Sakamoto, Takeo Igarashi.
AssisTag: Seamless Integration of Content-based and Keyword-based Image Exploration for Category Search.
In Journal of Imaging Science and Technology (Proceedings of Visualization and Data Analysis), 2016
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Yizhou Fan, Nobuki Yoda, Takeo Igarashi, Hongbing Ma.
Path-Based Image Sequence Interpolation Guided by Feature Points.
IEEE International Conference on Image Processing (ICIP 2016).
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Déborah López, Hadin Charbel, Yusuke Obuchi, Jun Sato, Takeo Igarashi, Yosuke Takami, Toshikatsu Kiuchi. Human Touch in Digital Fabrication. Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA), 2016
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Yuta Sugiura, Takeo Igarashi, Masahiko Inami. Cuddly User Interfaces. IEEE Computer 49(7), 14-19 (2016).
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Daisuke Sakamoto, Yuta Sugiura, Masahiko Inami, Takeo Igarashi. Graphical Instruction for Home Robots. IEEE Computer 49(7), 20-25 (2016).
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Jun Kato, Takeo Igarashi, Masataka Goto. Programming with Examples to Develop Data-Intensive User Interfaces. IEEE Computer 49(7), 34-42 (2016).
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Kazuhiko Yamamoto, Takeo Igarashi. LiVo: Sing a Song with a Vowel Keyboard. Journal of Information Processing, Vol.24 No.3, 2016, 460-468 (2016).
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Kazuhiko Yamamoto, Takeo Igarashi. Interactive physically-based sound design of 3D model using material optimization. ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2016, 231-240.
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Yuki Koyama, Daisuke Sakamoto, and Takeo Igarashi. 2016. SelPh: Progressive Learning and Support of Manual Photo Color Enhancement. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '16).
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Yuki Igarashi, Takeo Igarashi, Jun Mitani.
Computational design of iris folding patterns. Computational Visual Media 2(4). 321-327 (2016)
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Shigeo Yoshida, Takumi Shirokura, Yuta Sugiura, Daisuke Sakamoto, Tetsuo Ono, Masahiko Inami, Takeo Igarashi.
RoboJockey: Designing an Entertainment Experience with Robots. IEEE Computer Graphics and Applications 36(1): 62-69 (2016)
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Alexey Chistyakov, María T. Soto-Sanfiel, Enric Martí, Takeo Igarashi, Jordi Carrabina.
Objective Learnability Estimation of Software Systems. UCAmI (1) 2016. 503-513
2015
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Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra.
Guided exploration of physically valid shapes for furniture design. Commun. ACM 58(9): 116-124 (2015)
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Takeo Igarashi, Masahiko Inami.
Exploration of Alternative Interaction Techniques for Robotic Systems. IEEE Computer Graphics and Applications 35(3): 33-41 (2015)
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Naoki Sasaki, Hsiang-Ting Chen, Daisuke Sakamoto, Takeo Igarashi.
Facetons: face primitives for building 3D architectural models in virtual environments. Journal of Visualization and Computer Animation 26(2): 185-194 (2015)
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Yuki Koyama, Shinjiro Sueda, Emma Steinhardt, Takeo Igarashi, Ariel Shamir, and Wojciech Matusik. 2015. AutoConnect: Computational Design of 3D-Printable Connectors. ACM Trans. Graph. 34, 6, pp.231:1--231:11 (2015). (SIGGRAPH Asia 2015)
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Masaaki Miki, Takeo Igarashi, Philippe Block. Parametric Self-supporting Surfaces via Direct Computation of Airy Stress Functions. ACM Transaction on Graphics (SIGGRAPH 2015), 34, 4, Article 89 (July 2015), 12 pages. project
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Hironori Yoshida, Takeo Igarashi, Yusuke Obuchi, Yosuke Takami, Jun Sato, Mika Araki, Masaaki Miki, Kosuke Nagata, Kazuhide Sakai, and Syunsuke Igarashi. Architecture-Scale Human-Assisted Additive Manufacturing. ACM Transaction on Graphics (SIGGRAPH 2015), 34, 4, Article 88 (July 2015), 8 pages.
project
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Fangzhou Wang, Hidehisa Nagano, Kunio Kashino, Takeo Igarashi, Visualizing video sounds with sound word animation, 2015 IEEE International Conference on Multimedia and Expo (ICME), pp.1-6, June 29 2015 - July 3 2015.
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Koumei Fukahori, Daisuke Sakamoto, Takeo Igarashi, Exploring Subtle Foot Plantar-based Gestures with Sock-placed Pressure Sensors, CHI 2015, 3019-3028.
project
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Ryohei Suzuki, Daisuke Sakamoto, Takeo Igarashi, AnnoTone: Record-time Audio Watermarking for Context-aware Video Editing, CHI 2015, 57-66.
Best Paper Honorable Mention
project
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Pengfei Xu, Hongbo Fu, Chiew-Lan Tai, Takeo Igarashi, GACA: Group-Aware Command-based Arrangement of Graphic Elements, CHI 2015, 2787-2795.
project
2014
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Takahito Hamanaka, Daisuke Sakamoto, Takeo Igarashi:
Aibiki: supporting shamisen practice with adaptive automatic score scroll. Advances in Computer Entertainment 2014: 13
Best Paper Silver Award.
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Daniel J. Rea, Takeo Igarashi, James E. young. PaintBoard - Prototyping Interactive Character Behaviors by Digitally Painting Storyboards, In Proceedings of the 2nd International Conference on Human-Agent Interaction (HAI '14). Oct, 2014.
Best paper award.
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Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi. Crowd-Powered Parameter Analysis for Visual Design Exploration. UIST 2014.
project
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Yuta Sugiura, Koki Toda, Takayuki Hoshi, Masahiko Inami, Takeo Igarashi.
Graffiti Fur: Turning Your Carpet into a Computer Display. UIST 2014.
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Pengfei Xu, Hongbo Fu, Takeo Igarashi, Chiew-Lan Tai.
Global Beautification of Layouts with Interactive Ambiguity Resolution. UIST 2014.
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James Everett Young, Takeo Igarashi, Ehud Sharlin, Daisuke Sakamoto, Jeffrey Allen. Design and evaluation techniques for authoring interactive and stylistic behaviors. TiiS 3(4): 23 (2014)
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Kentaro Ishii, Youichi Kamiyama, Wirawit Chaochaisit, Masahiko Inami, Takeo Igarashi. Delivering electricity to home appliances by mobile robots. ICRA 2014. 6375-6381.
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Takeo Igarashi. 2014. TransDocument: exposing sentence structure for efficient translingual communication. In Proceedings of the 5th ACM international conference on Collaboration across boundaries: culture, distance and technology (CABS '14). ACM, New York, NY, USA, 53-62.
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Nobuyuki Umetani, Yuki Koyama, Ryan Schmidt, and Takeo Igarashi. 2014. Pteromys: interactive design and optimization of free-formed free-flight model airplanes. ACM Trans. Graph. 33, 4, Article 65 (July 2014), 10 pages.
project
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Takashi Ijiri, Shin Yoshizawa, Hideo Yokota, and Takeo Igarashi. 2014. Flower modeling via X-ray computed tomography. ACM Trans. Graph. 33, 4, Article 48 (July 2014), 10 pages.
project
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Jun Kato, Takeo Igarashi. VisionSketch: Integrated Support for Example-Centric Programming of Image Processing Applications, In GI '14: Proceedings of the 2014 Graphics Interface Conference. 2014.
project
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Jun Kato, Daisuke Sakamoto, Takeo Igarashi, and Masataka Goto. 2014. Sharedo: to-do list interface for human-agent task sharing. In Proceedings of the second international conference on Human-agent interaction (HAI '14). ACM, New York, NY, USA, 345-351.
Best Paper Nominee.
project
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Makoto Nakajima, Daisuke Sakamoto, and Takeo Igarashi. Offline Painted Media for Digital Animation Authoring, in Proc. CHI '14.
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Fangzhou Wang, Yang Li, Daisuke Sakamoto, Takeo Igarashi. Hierarchical route maps for efficient navigation. In Proceedings of the 19th international conference on Intelligent User Interfaces (IUI '14), 169-178.
Best paper award.
2013
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Daniel Saakes, Vipul Choudhary, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi,
A Teleoperating Interface for Ground Vehicles using Autonomous Flying Cameras.
In Proceedings of the 23rd International Conference on Artificial Reality and Telexistence (ICAT '13). Dec. 2013.
Best paper award.
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Naoki Sasaki, Hsiang-Ting Chen, Daisuke Sakamoto, Takeo Igarashi.
Facetons: face primitives with adaptive bounds for building 3D architectural models in virtual environment,
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013), 77-82,
Singapore, October 06-09, 2013. Best paper award.
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Seung-tak Noh, Sunao Hashimoto, Daiki Yamanaka, Youichi Kamiyama, Masahiko Inami, Takeo Igarashi.
Design and enhancement of painting interface for room lights. The Visual Computer, Springer, September 2013, DOI 10.1007/s00371-013-0872-7.
- Myung Geol Choi, Seung-Tak Noh, Taku Komura, and Takeo Igarashi. Dynamic Comics for Hierarchical Abstraction of 3D Animation Data.
The 21st Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2013), Volume 32, Number 7, Oct 7-9, Singapore.
- Lifeng Zhu, Takeo Igarashi, and Jun Mitani. Soft Folding.
Computer Graphics Forum, Volume 32, Number 7,
Proceedings of The 21st Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2013),
Oct 7-9, Singapore. Best paper award.
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Daniel Saakes, Thomas Cambazard, Jun Mitani, Takeo Igarashi. PacCAM: Material Capture and Interactive 2D Packing for Efficient Material Usage on CNC Cutting Machines. UIST 2013.
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Kentaro Ishii, Haipeng Mi, Lei Ma, Natsuda Laokulrat, Masahiko Inami, Takeo Igarashi: Pebbles: User-Configurable Device Network for Robot Navigation. INTERACT (2) 2013: 420-436
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Ko Mizoguchi, Daisuke Sakamoto, Takeo Igarashi: Overview Scrollbar: A Scrollbar Showing an Entire Document as an Overview. INTERACT (4) 2013: 603-610
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Yuki Koyama and Takeo Igarashi,
View-Dependent Control of Elastic Rod Simulation for 3D Character Animation,
In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '13). July 2013.
project
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Daisuke Sakamoto, Takanori Komatsu, Takeo Igarashi: Voice augmented manipulation: using paralinguistic information to manipulate mobile devices. Mobile HCI 2013: 69-78
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James Everett Young, Kentaro Ishii, Takeo Igarashi, Ehud Sharlin: User-Centered Programming by Demonstration: Stylistic Elements of Behavior. IJCAI 2013
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James E. Young, Ehud Sharlin, Takeo Igarashi,
Teaching Robots Style: Designing and Evaluating Style-by-Demonstration for Interactive Robotic Locomotion,
Human Computer Interaction, Vol. 28, Iss. 5, 2013.
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Jun Kato, Daisuke Sakamoto, Takeo Igarashi, Picode: Inline Photos Representing Posture Data in Source Code, CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Apr. 2013. CHI 2013 Best Paper Honorable Mention Award.
project
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Sunao Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi: LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces. CHI 2013: 603-606
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Oliver Mattausch, Takeo Igarashi, Michael Wimmer, Freeform Shadow Boundary Editing, Computer Graphics Forum (Eurographics 2013).
2012
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Genki Furumi, Daisuke Sakamoto, Takeo Igarashi, SnapRail: a tabletop user interface widget for addressing occlusion by physical objects. ITS 2012, 193-196.
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Yuki Koyama, Kenshi Takayama, Nobuyuki Umetani, Takeo Igarashi, Real-Time Example-Based Elastic Deformation. Symposium on Computer Animation 2012, 19-24.
project
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Manfred Lau, Jun Mitani, Takeo Igarashi, Digital Fabrication. IEEE Computer 45(12), 76-79 (2012)
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Juncong Lin, Takeo Igarashi, Jun Mitani, Minghong Liao, Ying He,
A Sketching Interface for Sitting Pose Design in the Virtual Environment
IEEE Transactions on Visualization and Computer Graphics 18(11): pp.1979-1991 (2012)
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Martin Levihn, Takeo Igarashi, Mike Stilman,
Multi-robot multi-object rearrangement in assignment space,
International Conference on Intelligent Robots and Systems (IROS 2012), pp.5255-5261, Oct. 2012, Portugal.
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Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi, Tessellation-Independent Smooth Shadow Boundaries. Comput. Graph. Forum 31(4), 1465-1470, 2012.
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Andre Ribeiro, Takeo Igarashi,
Sketch-Editing Games: Human-Machine Communication, Game Theory and Applications,
In Proceedings of the 25th annual ACM symposium on User Interface Software and Technology (UIST 2012), Cambridge, MA, USA, pp.287-298, Oct. 7-10, 2012.
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Yuta Sugiura, Masahiko Inami, and Takeo Igarashi,
A Thin Stretchable Interface for Tangential Force Measurement,
In Proceedings of the 25th annual ACM symposium on User Interface Software and Technology (UIST 2012), Cambridge, MA, USA, pp. 529-536, Oct. 7-10, 2012.
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Myung Geol Choi, Kyung-yung Yang, Takeo Igarashi, Jun Mitani, and Jehh Lee,
Retrieval and Visualization of Human Motion Data via Stick Figures,
The 20th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2012), Hong Kong, China, pp. 2057-2065, Sep. 12-14, 2012. Best paper award.
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Yuki Igarashi, Takeo Igarashi, Jun Mitani,
Beady: Interactive Beadwork Design and Construction,
ACM Transaction on Graphics (SIGGRAPH 2012), 31(4), Article 48, August, 2012.
project
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Nobuyuki Umetani, Takeo Igarashi, Niloy Mitra,
Guided Exploration of Physically Valid Shapes for Furniture Design Paper Abstract Paper Video
ACM Transaction on Graphics (SIGGRAPH 2012), 31(4), Article 86, August, 2012.
project
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Manfred Lau, Jun Mitani, and Takeo Igarashi.
Sketching and Prototyping Personalised Objects: From Teapot Lids to Furniture to Jewellery.
National Conference on Rapid Design, Prototyping and Manufacturing, Lancaster UK, 2012.
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Jun Kato, Daisuke Sakamoto, Takeo Igarashi,
Phybots: A Toolkit for Making Robotic Things,
The ACM conference on Designing Interactive Systems (DIS 2012), Newcastle, UK, pp. 248-257, June 11-15, 2012.
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Jeff Allen, James E. Young, Daisuke Sakamoto, Takeo Igarashi,
Style by Demonstration for Interactive Robot Motion,
The ACM conference on Designing Interactive Systems (DIS 2012), Newcastle, UK, pp. 592-601, June 11-15, 2012.
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Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard Davis, Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-ink Illustraion,
The 30th international conference on Human factors in computing systems (CHI 2012), Austin, Texas, pp. 1727-1736, May 5-10, 2012.
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Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi, PINOKY: a ring that animates your plush toys,
The 30th international conference on Human factors in computing systems (CHI 2012), Austin, Texas, pp. 725-734, May 5-10, 2012.
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Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Igarashi,
DressUp: A 3D Interface for Clothing Design with a Physical Mannequin,
The 6th International Conference on tangible, embedded and embodied interaction (TEI 2012), Ontario, Canada, pp. 99-102, Feb.19-22, 2012.
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Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mitani, Takeo Igarashi,
Situated Modeling: A Shape-Stamping Interface with Tangible Primitives,
The 6th International Conference on tangible, embedded and embodied interaction (TEI 2012), Ontario, Canada, pp. 275-282, Feb.19-22, 2012.
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James Young, Kentaro Ishii, Takeo Igarashi, Ehud Sharlin,
Style by Demonstration: Teaching Interactive Movement Style to Robots,
2012 International Conference on Intelligent User Interfaces (IUI2012), Lisbon, Portugal, pp. 41-50, Feb. 2012.
Best paper award.
2011
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Bo Zhu, Michiaki Iwata, Ryo Haraguchi, Takashi Ashihara, Nobuyuki Umetani, Takeo Igarashi, Kazuo Nakazawa, Sketch-based Dynamic Illustration of Fluid System, ACM Transactions on Graphics, Volume 30, Issue 6, Proceedings of SIGGRAPH Asia 2011, Hong Kong, Article 134, Dec.13-15, 2011.
pdf
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project
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Sunao Hashimoto, Akihiko Ishida, Masahiko Inami, Takeo Igarashi,
TouchMe: An Augmented Reality Based Remote Robot Manipulation,
The 21st International Conference on Artificial Reality and Telexistence, Proceedings of ICAT2011, Osaka, Nov. 28-30, 2011. Honorable Mention.
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Y. Sugiura, G. Kakehi, A. Withana, C. Lee, D. Sakamoto, M. Sugimoto, M. Inami and T. Igarashi, Detecting Shape Deformation of Soft Objects Using Directional Photoreflectivity Measurement, In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST 2011), pp. 509-516, Oct. 16-19, 2011, Santa Barbara, CA.
pdf
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project
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Jun Mitani, Takeo Igarashi, Interactive Design of Planar Curved Folding by Reflection, The 19th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2011), Short Papers, pp.77-81, Sep. 21-23, 2011, Kaohsiung, Taiwan
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Nobuyuki Umetani, Danny Kaufman, Takeo Igarashi, Eitan Grinspun,
Sensitive Couture for Interactive Garment Editing and Modeling
ACM Transaction on Graphics (SIGGRAPH 2011), 30(4), Article 90, August, 2011.
pdf
movie
project
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Manfred Lau, Akira Ohgawara, Jun Mitani, Takeo Igarashi,
Converting 3D Furniture Models to Fabricatable Parts and Connectors,
ACM Transaction on Graphics (SIGGRAPH 2011), Article 85, August 7-11, Vancouver, 2011
pdf
movie
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James Everett Young, Youichi Kamiyama, Juliane Reichenbach, Takeo Igarashi, Ehud Sharlin,
How to Walk a Robot: A Dog-Leash Human-Robot Interface,
20th IEEE International Symposium on Robot and Human Interactive Communication (Ro-Man 2011), August, Atlanta. GA. pp. 376 - 382, 2011.
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Richard Fung, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi,
An Augmented Reality System for Teaching Sequential Tasks to a Household Robot,
20th IEEE International Symposium on Robot and Human Interactive Communication (Ro-Man 2011), July 31 - August 3, Atlanta GA. pp. 282 - 287, 2011.
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Manfred Lau, Jun Mitani, Takeo Igarashi,
Automatic Learning of Pushing Strategy for Delivery of Irregular-Shaped Objects,
The 2011 IEEE International Conference on Robotics and Automation (ICRA 2011), pp. 3733-3738, May 9-13, 2011,
pdf
movie
- Kexi Liu, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi, Roboshop: Multi-layered Sketching Interface for Robot Housework Assignment and Management, the ACM CHI Conference on Human Factors in Computing Systems (CHI2011), pp. 647-656, May 7-12, 2011, Vancouver BC.
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- Wataru Yoshizaki, Yuta Sugiura, Albert C. Chiou, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi, Yoshiaki Akazawa, Katsuaki Kawauchi, Satoshi Kagami, Masaaki Mochimaru, An Actuated Physical Puppet as an Input Device for Controlling a Digital Manikin, the ACM CHI Conference on Human Factors in Computing Systems (CHI2011), pp. 637-646, May 7-12, 2011, Vancouver BC.
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movie
- Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo Igarashi, Tamy Boubekeur, Olga Sorkine. GeoBrush: Interactive Mesh Geometry Cloning. Computer Graphics Forum, 30(2), pp. 613-622, 2011
(proceedings of Eurographics 2011),
pdf
project
- Greg Saul, Manfred Lau, Jun Mitani, and Takeo Igarashi,
SketchChair: An All-in-one Chair Design System for End-users
the fifth International conference on Tangible, Embedded and Embodied Interaction (TEI2011), pp. 73-80, Jan. 23-26, 2011, Portugal.
pdf
project
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James E. Young, JaYoung Sung, Amy Voida, Ehud Sharlin, Takeo Igarashi, Henrik I. Christensen and Rebecca E. Grinter. Evaluating Human-Robot Interaction Focusing on the Holistic Interaction Experience. International Journal of Social Robotics, Volume 3, Number 1, pp. 53-67, 2011.
pdf
2010
- Sosuke Okamura, Takeo Igarashi. An Assistant Interface to Design and Produce a Pop-Up Card. International Journal of Creative Interfaces and Computer Graphics (IJCICG), Vol.1, No.2, July-December 2010, pp. 40-50.
Link
- Takeo Igarashi and Mike Stilman, Homotopic Path Planning on Manifolds for Cabled Mobile Robots.
Algorithmic Foundations of Robotics IX (Springer tracts in advanced robotics 68), Hsu et al. (Eds),
Proceedings of the 9th International Workshop on the Algorithmic Foundations of Robotics (WAFR 2010), 13-15 Dec. 2010, Singapore, pp. 1-18.
pdf
movie
project
- Kenshi Takayama, Olga Sorkine, Andrew Nealen, Takeo Igarashi. Volumetric Modeling with Diffusion Surfaces. ACM Transactions on Graphics Vol.29, Issue 6 (SIGGRAPH Asia 2010), Article 180.
pdf
project
- Kenta Ishii, Yoshiki Takeoka, Masahiko Inami, and Takeo Igarashi,
Drag-and-Drop Interface for Registration-Free Object Delivery,
19th IEEE International Symposium in Robot and Human Interactive Communication (RO-MAN 2010), pp. 228-233, Sep. 12-15, 2010, Italy.
pdf
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Okihide Teramoto, In Kyu Park, Takeo Igarashi, "Interactive motion photography from a single image," The Visual Computer, vol. 26, no. 11, pp. 1339-1348, November 2010.
pdf
- Takeo Igarashi, Jun Mitani,
Apparent Layer Operations for the Manipulation of Deformable Objects,
ACM Transactions on Graphics, 29, 4, (Jul. 2010), Article 110, 1-7, SIGGRAPH 2010.
pdf
movie
project
- Alec Rivers, Takeo Igarashi, Frédo Durand,
2.5D Cartoon Models,
ACM Transactions on Graphics, 29, 4, (Jul. 2010), Article 59, SIGGRAPH 2010.
pdf
project
- Alec Rivers, Frédo Durand, Takeo Igarashi,
3D Modeling with Silhouettes,
ACM Transactions on Graphics, 29, 4, (Jul. 2010), Article 109, SIGGRAPH 2010.
pdf
project
- Yuki Igarashi, Takeo Igarashi. "Holly: A Drawing Editor for Designing Stencils." IEEE Computer Graphics and Applications, July/August 2010 issue (vol.30, No.4), pp.8-14, 2010.
pdf
- Takeo Igarashi, Computer graphics for all. Communications of the ACM 53(7), pp.71-77, 2010
pdf
- Yohsuke Furuta, Jun Mitani, and Takeo Igarashi,
Kinetic Art Design System Comprising Rigid Body Simulation,
Computer-Aided Design and Applications (Special Issue on CAD in the Arts), Volume 7, Number 4, pp. 533-546, 2010
pdf
- Manfred Lau, Greg Saul, Jun Mitani, and Takeo Igarashi,
Modeling-in-Context: User Design of Complementary Objects with a Single Photo,
Eurographics Symposium on Sketch-Based Interfaces and Modeling (SBIM 2010), pp. 17-24, June 7-10, 2010 in France.
Best paper award.
pdf
project
- Lin Juncong, Takeo Igarashi, Jun Mitani, and Greg Saul,
A Sketching Interface for Sitting-Pose Design,
Eurographics Symposium on Sketch-based Interfaces and Modeling (SBIM 2010), pp. 111-118, June 7-10, 2010 in France.
pdf
- Nobuyuki Umetani, Jun Mitani, Takeo Igarashi and Kenshi Takayama,
Designing Custommade Metallophone with Concurrent Eigenanalysis,
New Interfaces for Musical Expression++ (NIME++), Australia, 15-18th June 2010, (to appear).
pdf
movie
- Yohsuke Furuta, Nobuyuki Umetani, Jun Mitane, Takeo Igarashi and Yukio Fukui,
A Film Balloon Design System Integrated with Shell Element Simulation,
EUROGRAPHICS 2010, Sweden, 3-7 May, 2010.
pdf movie
- Takeo Igarashi, Youichi Kamiyama, Masahiko Inami,
A Dipole Field for Object Delivery by Pushing on a Flat Surface
Proceedings of the The 2010 IEEE International Conference on Robotics and Automation (ICRA2010), pp. 5114-5119, 2010.
pdf movie
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Rapee Suveeranont, Takeo Igarashi,
Example-Based Automatic Font Generation
Proceedings of Smart Graphics 2010,
Lecture Notes in Computer Science, 2010, Volume 6133/2010, pp. 127-138.
pdf
- Nobuyuki Umetani, Kenshi Takayama, Jun Mitani, Takeo Igarashi,
"Responsive FEM for Aiding Interactive Geometric Modeling,"
IEEE Computer Graphics and Applications, pp. 43-53, 16 Apr. 2010.
pdf
- Yuta Sugiura, Daisuke Sakamoto, Anusha Withana, Masahiko Inami and Takeo Igarashi,
Cooking with Robots: Designing a Household System Working in Open Environments,
Proceedings of the 28th international Conference on Human Factors in Computing Systems (CHI2010), Atlanta, USA, pp. 2427-2430, April 10-15, 2010.
pdf movie
- Karl D.D. Willis, Juncong Lin, Jun Mitani, and Takeo Igarashi,
Spatial Sketch: Bridging Between Movement and Fabrication,
In Proceedings of the Fourth International Conference on Tangible, Embedded and Embodied Interaction, Cambridge, MA, pp. 5-12, January 2010.
pdf
2009
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Yuki Igarashi and Takeo Igarashi. "Designing Plush Toys with a Computer." Communications of ACM, Volume 52, Issue 12, pp.81-88, December, 2009.
pdf
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Yotam Gingold, Takeo Igarashi, Denis Zorin, "Structured Annotations for 2D-to-3D Modeling",
ACM Transactions on Graphics, 28, 5, Article 148 (December 2009), SIGGRAPH Asia 2009, Yokohama, December 2009.
pdf
movie
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Takashi Ijiri, Kenshi Takayama, Hideo Yokota, and Takeo Igarashi.
"ProcDef: Local-to-global Deformation for Skeleton-free Character Animation"
Computer Graphics Forum, Vol.28, No.7, (Proceedings of Pacific Graphics 2009), Jeju, Korea, Oct. 2009.
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movie
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Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki. "Interactive Cover Design Considering Physical Constraints." Computer Graphics Forum (Proceedings of Pacific Graphics 2009), Vol.28, No.7, pp.1965-1973, Jeju, Korea, Oct. 2009.
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Floraine Grabler, Maneesh Agrawala, Wilmot Li, Mira Dontcheva, Takeo Igarashi, "Generating photo manipulation tutorials by demonstration". ACM Trans. Graph. 28(3), Article 66 (July 2009), SIGGRAPH 2009.
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youtube
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Takeo Igarashi and Yuki Igarashi. "Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening." Journal of Graphics, GPU, and Game Tools, A.K.Peters, Volume 14, Number 1, pp.17-30, ISSN:2151-237X, June, 2009.
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Sosuke Okamura, Takeo Igarashi, "An Interface for Assisting the Design and Production of Pop-Up Card". Smart Graphics 2009, pp.68-78. pdf
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Kentaro Ishii, Shengdong Zhao, Masahiko Inami, Takeo Igarashi and Michita Imai,
Designing Laser Gesture Interface for Robot Control, Proceedings of the 12th IFIP Conference on Human-Computer Interaction (INTERACT2009), pp.479-492, August 2009 in Uppsala, Sweden.
pdf
- Daisuke Sakamoto, Koichiro Honda, Masahiko Inami and Takeo Igarashi,
"Sketch and Run: A Stroke-based Interface for Home Robots",
Proceeding of the 27th Annual SIGCHI Conference on Human Factors in Computing Systems (CHI2009), Boston, USA, pp.197-200, (April 2009).
pdf
- Shengdong Zhao, Koichi Nakamura, Kentaro Ishii and Takeo Igarashi,
"Magic Cards : A Paper Tag Interface for Implicit Robot Control" ,
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI2009), Boston, USA, pp.173-182, (April 2009).
pdf,
movie
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James E. Young, Richard Hawkins, Ehud Sharlin, and Takeo Igarashi,
"Toward Acceptable Domestic Robots: Applying Insights from Social Psychology",
Inaugural Issue of the International Journal on Social Robotics 1(1), pp.95-108, (Jan. 2009) Springer
pdf,
- Hideki Todo, Ken Anjyo, Takeo Igarashi: Stylized lighting for cartoon shader. Journal of Visualization and Computer Animation 20(2-3): 143-152 (2009)
- Makoto Okabe, Ken Anjyo, Takeo Igarashi, Hans-Peter Seidel, “Animating Pictures of Fluid using Video Examples”, Computer Graphics Forum, vol. 28, no. 2 (Eurographics 2009), pp. 677-686.
2008
- Toshio Nakamura, Takeo Igarashi, "An Application-Independent System for Visualizing User Operation History",
ACM UIST (ACM Symposium on User Interface Software and Technology), pp.23-32,
Monterey, USA, October 19-22, 2008.
pdf,
movie
- Takashi Ijiri, Takashi Ashihara, Takeshi Yamaguchi, Kenshi Takayama, Takeo Igarashi, Tatsuo Shimada, Tsunetoyo Namba, Ryo Haraguchi, Kazuo Nakazawa, "A Procedural Method for Modeling the Purkinje Fibers of the Heart", The Journal of Physiological Sciences, 58(7), pp.481-486, 2008. [Link]
- Kenshi Takayama, Takashi Ashihara, Takashi Ijiri, Takeo Igarashi, Ryo Haraguchi, Kazuo Nakazawa, "A Sketch-Based Interface for Modeling Myocardial Fiber Orientation that Considers the Layered Structure of the Ventricles", The Journal of Physiological Sciences, 58(7), pp.487-492, 2008. [Link]
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Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki.
"Knitting a 3D Model", Computer Graphics Forum (Proceedings of Pacific Graphics 2008),
Volume 27, Number 7, pp.1737-1743, ISSN 0167-7055, Tokyo, Japan, Oct. 2008.
pdf
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Yuki Igarashi, Takeo Igarashi.
"Pillow: Interactive Flattening of a 3D Model for Plush Toy Design"
Lecture Notes in Computer Science, Springer (SmartGraphics 2008),
Vol. 5166/2008, pp.1-7, ISBN:978-3-540-85410-4,
Rennes, France, August 2008.
pdf
- Shigeru Owada, Takahiro Harada, Philipp Holzer and Takeo Igarashi, "Volume Painter: Geometry-Guided Volume Modeling by Sketching on the Cross-Section", Proc. Eurographics Symposium on Sketcy-Based Interfaces and Modeling 2008 (SBIM 08), pp.9-16
pdf
- Shigeru Owada, Frank Nielsen, Takeo Igarashi, Ryo Haraguchi, and Kazuo Nakazawa "Projection Plane Processing for Sketch-based Volume Segmentation", IEEE International Symposium on Biomedical Imaging, pp.117-120, 2008
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James E. Young, Richard Hawkins, Ehud Sharlin, and Takeo Igarashi,
Toward Acceptable Domestic Robots: Applying Insights from Social Psychology.
Inaugural Issue of the International Journal on Social Robotics 1(1), Jan 2009. Springer.
pdf
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James E. Young, Takeo Igarashi, Ehud Sharlin,
Puppet Master: Designing Reactive Character Behavior by Demonstration,
ACM SIGGRAPH Symposium on Computer Animation, Dublin, Ireland, July 2008
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Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Takeo Igarashi, "Lapped Solid Textures: Filling a Model with Anisotropic Textures", ACM Transactions on Graphics, vol.27, no.3, SIGGRAPH 2008, Article 53, 2008.
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Takashi Ijiri, Mihoshi Yokoo, Saneyuki Kawabata, Takeo Igarashi, "Surface-based growth simulation for opening flowers", In Proc. Graphics Interface 2008, 227-234. May 2008.(Michael A. J. Sweeney Award (best student paper award))
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Masatomo Kobayashi, Takeo Igarashi
"Ninja Cursors: Using Multiple Cursors to Assist Target Acquisition on Large Screens"
Proceedings of ACM CHI 2008, pp.949-958, 2008.
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Takashi Ijiri, Radomir Mech, Gavin Miller, Takeo Igarashi.
"An Example-based Procedural System for Element Arrangement",
Computer Graphics Forum (Proceedings of Eurographics 2008),
April 2008 - Vol. 27 Issue 2, pp. 429-436, 2008.
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movie
2007
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Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka, and Takeo Igarashi,
"Presentation Sensei: A Presentation Training System using Speech and Image Processing,"
Proc. of ACM ICMI International Conference on Multimodal Interfaces, in printing, 2007.
pdf
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Kazutaka Kurihara, and Takeo Igarashi
"A Flexible Presentation Tool for Diverse Multi-display Environments,"
Proc. of INTERACT 2007, pp.430-433, 2007.
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Takeshi Nishida, Takeo Igarashi,
"Bringing Round-Robin Signature to Computer-Mediated Communication",
In the proceedings of ECSCW 2007, pp. 219-230, 2007.
pdf
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Takeshi Nishida, Takeo Igarashi,
"Drag-and-Guess: Drag-and-Drop with Prediction",
In the proceedings of INTERACT 2007, pp.461-474, 2007.
pdf
movie
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Dan Maynes-Aminzade, Terry Winograd, Takeo Igarashi
"Eyepatch: Prototyping Camera-based Interaction through Examples",
ACM UIST (ACM Symposium on User Interface Software and Technology) ,
Newport, USA, October 7-10, 2007.
pdf
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Nayuko Watanabe, Motoi Washida, Takeo Igarashi,
"Bubble Clusters: An Interface for Manipulating Spatial Aggregation of Graphical Objects"
ACM UIST (ACM Symposium on User Interface Software and Technology) ,
Newport, USA, October 7-10, 2007.
pdf
movie
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Masatomo Kobayashi, Takeo Igarashi
"Boomerang: Suspendable Drag-and-Drop Interactions Based on a Throw-and-Catch Metaphor"
ACM UIST (ACM Symposium on User Interface Software and Technology) ,
Newport, USA, October 7-10, 2007.
pdf
movie
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Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa,
"FiberMesh: Designing Freeform Surfaces with 3D Curves",
ACM Transactions on Computer Graphics,
Proceedings of SIGGRAPH 2007, vol.26, No.3, Article No.41, 2007.
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movie
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Yuki Mori, Takeo Igarashi,
"Plushie: An Interactive Design System for Plush Toys",
ACM Transactions on Computer Graphics,
Proceedings of SIGGRAPH 2007, vol.26, No.3, Article No.45, 2007.
pdf
movie
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Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi,
"Locally Controllable Stylized Shading",
ACM Transactions on Computer Graphics,
Proceedings of SIGGRAPH 2007, vol.26, No.3, Article No.17, 2007.
pdf
movie
-
Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo Igarashi,
"Illumination Brush: Interactive Design of All-frequency Lighting",
Proceedings of Pacific Graphics 2007.
pdf
-
Kenshi Takayama, Takeo Igarashi, Ryo Haraguchi, Kazuo Nakazawa,
"A Sketch-Based Interface for Modeling Myocardial Fiber Orientation",
Smart Graphics, 2007, pp.1-9.
pdf
-
Shigeru Owada, Makoto Okabe, Takeo Igarashi, Frank Nielsen, Norimichi Tsumura,
"Customized Slider Bars for Adjusting Multi-dimension Parameter Sets",
Smart Graphics 2007, pp. 230-232.
-
HyoJong Shin, Takeo Igarashi,
"Magic canvas: interactive design of a 3-D scene prototype from freehand sketches",
GI '07: Proceedings of Graphics Interface 2007, , 2007, pp.63--70.
pdf
movie
-
Yuki Mori, Takeo Igarashi, Ryo Haraguchi, and Kazuo Nakazawa. A Pen-based Interface for Generating Graphical Reports of Findings in Cardiac Catheterization. Methods of Information in Medicine, 2007;46(6) pp.694-699.
-
Ryo Haraguchi, Takeo Igarashi, Shigeru Owada, Takenori Yao, Tsunetoyo Namba,
Takashi Ashihara, Takanori Ikeda, and Kazuo Nakazawa,
"Electrophysiological Heart Simulator Equipped with Sketchy 3-D Modeling",
In Complex Medical Engineering,
J. L. Wu, K. Ito, S. Tobimatsu, T. Nishida and H. Fukuyama (eds),
Springer, 2007, pp.107-116.
pdf
movie
2006
- Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa: Laplacian mesh optimization. GRAPHITE 2006: 381-389
-
Makoto Okabe, Gang Zeng, Yasuyuki Matsushita, Takeo Igarashi, Long Quan, Heung-Yeung Shum, "Single-View Relighting with Normal Map Painting",
Pacific Graphics 2006, Taipei, Taiwan, October 11-13, 2006, pp. 27-34.
pdf
-
Takashi Ijiri, Shigeru Owada, Takeo Igarashi,
"Seamless Integration of Initial Sketching
and Subsequent Detail Editing in Flower Modeling",
Computer Graphics Forum, Volume 25, Issue 3,
Eurographics 2006, Vienna, Austria, September 4-8, 2006, pp. 617-624.
pdf
-
Shigeru Owada, Frank Nielsen, Takeo Igarashi: Copy-Paste Synthesis of 3D Geometry with Repetitive Patterns. Smart Graphics 2006: 184-193
-
Takashi Ijiri, Shigeru Owada, Takeo Igarashi,
"The Sketch L-System: Global Control of Tree Modeling Using Free-form Strokes",
Smart Graphics 2006, Vanvcouver, Canada, July 23-25, 2006, pp. 138-146.
pdf
-
Kazutaka Kurihara, Masataka Goto, Jun Ogata and Takeo Igarashi, "Speech Pen: Predictive Handwriting based on Ambient Multimodal Recognition," Proc. of ACM SIGCHI Conference on Human Factors in Computing Systems(CHI'06), pp.851-860, 2006.
pdf
2005
-
Takeshi Nishida, Takeo Igarashi: Lock-on-Chat: Boosting Anchored Conversation and Its Operation at a Technical Conference. INTERACT 2005, 970-997
-
Yasunari Hashimoto, Takeo Igarashi,
"Retrieving Web Page Layouts using Sketchesto Support Example-based Web Design ",
2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling,
Trinity College Dublin, Ireland, August 28-29, 2005, pp. 155-164
pdf
-
Makoto Okabe, Shigeru Owada, Takeo Igarashi,
"Interactive Design of Botanical Trees
Using Freehand Sketches and Example-based Editing",
Computer Graphics Forum, Vol. 24, Issue 3,
(Eurographics 2005), Trinity College, Dublin, Ireland,
Aug 29 - Sep 02, 2005.
pdf
-
Yuki Mori, Shigeo Takahashi, Takeo Igarashi, Yuriko Takeshima, Issei Fujishiro,
Automatic Cross-Sectioning based on Topological Volume Skeletonization,
SmartGraphics 2005, Munich, Germany, 22-24 August 2005.
pdf
-
Takeo Igarashi, Tomer Moscovich, John F. Hughes,
"As-Rigid-As-Possible Shape Manipulation",
ACM Transactions on Computer Graphics, Vol.24, No.3,
ACM SIGGRAPH 2005, Los Angels, USA, 2005, pp. 1134-1141.
pdf
movie
-
Takashi Ijiri, Makoto Okabe, Shigeru Owada, Takeo Igarashi,
"Floral diagrams and inflorescences:
Interactive flower modeling using botanical structural constraints"
ACM Transactions on Computer Graphics, Vol.24, No.3, pp.720-726,
ACM SIGGRAPH 2005, Los Angels, USA, 2005.
pdf
-
Takeo Igarashi, Tomer Moscovich, John F. Hughes,
"Spatial Keyframing for Performance-driven Animation",
ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2005, pp. 107-115.
pdf
movie
-
Shigeru Owada, Frank Nielsen, Takeo Igarashi, "Volume Catcher", Proc. ACM Symposium on Interactive 3D Graphics and Games 2005, pp. 111 - 116, 2005,
pdf
2004
-
Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi,
"Volumetric Illustration: Designing 3D Models with Internal Textures",
ACM Transactions on Computer Graphics, Vol.23, No.3,
ACM SIGGRAPH 2004, pp.322-328, Los Angels, USA, August 8-12, 2004.
pdf,
movie
-
Takeo Igarashi,
"3D Graphics for Everyday Communication",
SICE Annual Conference 2004
(The Society of Instrument and Control Engieers),
Sapporo, Japan, August 4-6, 2004.
pdf
2003
-
Masatomo Kobayashi, Takeo Igarashi,
"Considering the Direction of Cursor Movement for
Efficient Traversal of Cascading Menus" (TechNote),
16th Annual Symposium on
User Interface Software and Technology, ACM UIST'03,
Vancouver, Canada, November 2-5, pp.91-94.
pdf
-
Takeo Igarashi, John F. Hughes,
"Clothing Manipulation",
UIST and I3D Reprise session, ACM SIGGRAPH 2003
San Diego, USA,
July 27-31, 2003, p.697
pdf
movie
-
Takeo Igarashi,
"Freeform User Interfaces for Graphical Computing",
Proceedings of 3rd International Symposium on Smart Graphics,
Lecture Notes in Computer Science, Springer,
Heidelberg, Germany, July 2-4, 2003, pp.39-48.
pdf
-
Shigeru Owada, Frank Nielsen, Kazuo Nakazawa, Takeo Igarashi, "A Sketching Interface for Modeling the Internal Structures of 3D Shapes", Proceedings of 3rd International Symposium on Smart Graphics, Lecture Notes in Computer Science, Springer, Heidelberg, Germany, July 2-4, 2003, pp.49-57.
pdf
movie
-
Takeo Igarashi, John F. Hughes,
"Smooth Meshes for Sketch-based Freeform Modeling",
ACM Symposium on Interactive 3D Graphics, ACM I3D'03,
Monterey, California,
April 27-30, 2003, pp.139-142.
pdf
movie
2002
-
Takeo Igarashi, John F. Hughes,
"Clothing Manipulation",
15th Annual Symposium on
User Interface Software and Technology, ACM UIST'02,
Paris, France,
October 27-30, 2002, pp.91-100.
(
Best Paper
)
pdf
movie
-
Verlinden, J.C., Igarashi, T., Vergeest, J.S.M. "Snapshots and Bookmarks as a
Graphical Design History", in proceedings of the Design 2002 (May 14-17 2002,
Dubrovnik, Kroatia) ISBN 953-6313-46-4, pp. 567-572.
pdf
2001
-
Takeo Igarashi, John F. Hughes, "A Suggestive Interface for 3D Drawing ",
14th Annual Symposium on
User Interface Software and Technology, ACM UIST'01,
Orlando, Florida,
November 11-14, 2001, pp.173-181. pdf
movie
-
Takeo Igarashi, John F. Hughes
"Voice as Sound: Using Non-verbal Voice Input for Interactive Control "
14th Annual Symposium on
User Interface Software and Technology, ACM UIST'01,
Orlando, Florida,
November 11-14, 2001, pp.155-156. pdf
movie
-
Takeo Igarashi, Dennis Cosgrove
"Adaptive Unwrapping for Interactive Texture Painting"
ACM Symposium on Interactive 3D Graphics, ACM I3D'01
Research Triangle Park, NC,
March 19-21, 2001, pp.209-216.
pdf
movie
2000
-
Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca,
"Designing an Augmened Writing Surface",
IEEE Computer Graphics and Applications, July/August 2000, pp.55-61.
-
Takeo Igarashi, Ken Hinckley
"Speed-dependent automatic zooming for browsing large documents"
13th Annual Symposium on
User Interface Software and Technology, ACM UIST'00,
San Diego, CA ,
November 5-8, 2000, pp.139-148. pdf
movie
movie2
-
W. Keith Edwards, Takeo Igarashi, Anthony LaMarca, Elizabeth D. Mynatt
"A Temporal Model for Multi-Level Undo and Redo"
13th Annual Symposium on User Interface Software and Technology, ACM UIST'00,
San Diego, CA, November 5-8, 2000, pp.31-40.
-
Takeo Igarashi,
"Supportive Interfaces for Creative Visual Thinking"
Collective Creativity Workshop, Nara (Japan), May 7-8, 2000.
pdf
-
Takeo Igarashi, W. Keith Edwards, Anthony LaMarca, Elizabeth D. Mynatt,
" An Architecture for Pen-based Interaction on Electronic Whiteboards",
AVI 2000, ACM Press, Palermo (Italy), May 24-26, 2000, pp.68-75.
pdf
1999
-
Masaaki Honda, Takeo Igarashi, Hidehiko Tanaka, Shuichi Sakai
"Integrated Manipulation: Context-aware Manipulation of 2D Diagrams "
(Technote)
12th Annual Symposium on User Interface Software and Technology, ACM UIST'99,
Asheville, NC, November 7-10, 1999, pp.159-160.
pdf
-
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka,
"Teddy: A Sketching Interface for 3D Freeform Design"
ACM SIGGRAPH'99, Los Angels, 1999, pp.409-416.
(
Impact Paper
)
pdf
movie
-
Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca,
"Flatland: New Dimensions in Office Whiteboards",
ACM SIGCHI Conference on Human Factors in Computing Systems, ACM CHI'99,
Pittsburgh,
May 15-20, 1999, pp. 346-353.
pdf
movie
1998
-
Bay-Wei Chang, Jock D. Mackinlay, Polle Zellweger, Takeo Igarashi
"A Negotiation Architecture for Fluid Documents",
11th Annual Symposium on User Interface Software and Technology, ACM UIST'98,
San Fransisco, November 1-4, 1998, pp.123-132.
-
Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hidehiko Tanaka,
"Path Drawing for 3D Walkthrough",
11th Annual Symposium on User Interface Software and Technology, ACM UIST'98,
San Fransisco, November 1-4, 1998, pp.173-174.
pdf
movie
-
Takeo Igarashi, Jock D. Mackinlay, Bay W. Chang, Polle T. Zellweger
"Fluid Visualization for Spreadsheet Structures",
14th IEEE Symposium on Visual Languages, Halifax, Nova Scotia, Canada ,
September 1st - 4th, 1998 , pp.118-125,
( Best Paper Award )
pdf
movie
-
Sachiko Kawachiya, Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka,
"Reduction of Overhead in Drawing Figures with Computer
- Detailed Analyses of Drawing Tasks -"
Asia Pacific Computer Human Interaction 1998 (APCHI'98),
1998, pp.11-18.
-
Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka
"Pegasus: A Drawing System for Rapid Geometric Design",
CHI'98 Summary (ACM Conference on Human Factors in Computing Systems)
Los Angels, U.S.A, 18-23 April, 1998, pp.24-25.
pdf
1995-1997
-
Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka
"Interactive Beautification: A Technique for Rapid Geometric Design",
UIST'97 ( ACM Annual Symposium on User Interface Software and Technology)
Banff, Canada, 14-17 October, 1997, pp.105-114.
pdf
-
Takeo Igarashi, Sachiko Kawachiya, Satoshi Matsuoka, Hidehiko Tanaka
"In Search for an Ideal Computer-Assisted Drawing System",
INTERACT'97
( The Sixth IFIP Conference on Human-Computer Interaction )
Sydney, Australia, 14-18 July, 1997, pp.104-111.
pdf
-
Sachiko Kawachiya, Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka,
"GIGA:A Pen-Based Constraint Drawing System",
Proc. of OZCHI'96 (6th Australian Conference on Computer-Human Interaction),
1996, pp.314-315.
-
Takeo Igarashi, Satoshi Matsuoka, Toshiyuki Masui,
"Adaptive Recognition of Implicit Structures in Human-Organized Layouts"
Proceedings of Visual Languages '95, September, 1995, pp. 258-266.
pdf
Peer Reviewed Short Papers, Workshop Papers, Posters, and Demonstrations
2024
-
Yuta Fukushima, Anran Qi, I-Chao Shen, Yulia Gryaditskaya, Takeo Igarashi.
3D Reconstruction from Sketch with Hidden Lines by Two-Branch Diffusion Model. Eurographics (Short Papers) 2024
-
Jiafu Wei, Chia-Ming Chang, Xi Yang, Takeo Igarashi:
CanvasPic: An Interactive Tool for Freely Generating Facial Images Based on Spatial Layout. CHI Extended Abstracts 2024. 68:1-68:8
-
Daichi Saito, Masashi Shibata, Yunzhuo Wang, Takeo Igarashi, Keita Higuchi.
GHOJA: Human-in-the-Loop Joint Pose Optimization based on Geometric Constraint and Human Common-sense. CHI Extended Abstracts 2024. 172:1-172:6
-
Yotam Sechayk, Ariel Shamir, Takeo Igarashi.
SmartLearn: Visual-Temporal Accessibility for Slide-based e-learning Videos. CHI Extended Abstracts 2024. 294:1-294:11
2023
-
Toby Chong, Alina Chadwick, I-Chao Shen, Haoran Xie, Takeo Igarashi.
MicroGlam: Microscopic Skin Image Dataset with Cosmetics.
SIGGRAPH ASIA 2023. Technical Communications.
-
Wataru Kawabe, Taisuke Hashimoto, Fabrice Matulic, Takeo Igarashi, Keita Higuchi.
Interactive Material Annotation on 3D Scanned Models leveraging Color-Material Correlation.
SIGGRAPH ASIA 2023. Technical Communications.
-
Charles Malefette, Anran Qi, Amal Dev Parakkat, Marie-Paule Cani, Takeo Igarashi.
PerfectDart: Automatic Dart Design for Garment Fitting.
SIGGRAPH ASIA 2023. Technical Communications.
Best Technical Communications Award.
-
Akihiro Kiuchi, Anran Qi, Eve Mingxiao Li, Dávid Maruscsák,
Christian Sandor, Takeo Igarashi.
PerfectFit: Custom-Fit Garment Design In Augmented Reality.
SIGGRAPH Asia 2023. XR Demo.
Best XR Demo Award.
-
Naoki Agata, Anran Qi, Yuta Noma, I-Chao Shen, Takeo Igarashi.
Computational Design of Nebuta-like Paper-on-Wire Artworks.
SIGGRAPH Posters 2023: 7:1-7:2
-
Xinyue Gui, Koki Toda, Stela Hanbyeol Seo, Felix Martin Eckert, Chia-Ming Chang, Xiang Anthony Chen, Takeo Igarashi.
A Field Study on Pedestrians' Thoughts toward a Car with Gazing Eyes. CHI Extended Abstracts 2023: 8:1-8:7.
-
Fengyusheng Wang, Chia-Ming Chang, Takeo Igarashi.
Flying Names: Manipulating Name Tags in XR Social Environments for Target Selection Tasks. CHI Extended Abstracts 2023: 139:1-139:8.
-
Keita Higuchi, Taiyo Mizuhashi, Fabrice Matulic, Takeo Igarashi.
Interactive Generation of Image Variations for Copy-Paste Data Augmentation. CHI Extended Abstracts 2023: 181:1-181:7.
2022
-
Praveen Singh, Chia-Ming Chang, Takeo Igarashi.
I See You: Eye Control Mechanisms for Robotic Eyes on an Autonomous Car. AutomotiveUI (Adjunct Proceedings) 2022: 15-19
-
Mikihito Matsuura, Koya Narumi, Toshiki Aoki, Yuta Noma, Kazutaka Nakashima, Yoshihiro Kawahara, Takeo Igarashi.
Blow-up Print: Rapidly 3D Printing Inflatable Objects in the Compressed State. SIGGRAPH Posters 2022: 57:1-57:2
-
Yuta Fukushima, Anran Qi, I-Chao Shen, Takeo Igarashi.
OVERPAINT: Automatic Multi-Layer Stencil Generation without Bridges. SIGGRAPH Asia Technical Communications 2022: 4:1-4:4.
-
Takeo Igarashi, Tsukasa Koike, Taichi Kin.
Interactive Deformable Image Registration with Dual Cursor
PG2022 Short Papers, Posters, and Work-in-Progress Papers.
project
-
Yuka Tashiro, Mikihito Matsuura, Dong-Hyun Hwang, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike.
Introducing a Concept of Gamification to Microscopic Suturing Training. AHs 2022. Poster. 294-297.
-
Xinyue Gui, Chia-Ming Chang, Takeo Igarashi.
NEGraf: A System for Power System Collapse Explanation using Graph Representation and Customized PageRank. 2022 International Conference on Cyberworlds (CW), Kanazawa, Japan, 2022, pp. 130-133.
2021
-
Koki Endo, Seung-tak Noh, Kazutaka Nakashima, Xi Yang, Takeo Igarashi.
A Suggestive Interface for Designing Dance Formations. SIGGRAPH Posters 2021: 44:1-44:2
-
Yonghao Yue, Yuki Koyama, Issei Sato, Takeo Igarashi.
User interfaces for high-dimensional design problems: from theories to implementations. SIGGRAPH Courses 2021: 11:1-11:34
2020
-
Yuka Takahashi, Jonathan Ragan-Kelley, Tsukasa Fukusato, Jun Kato, Takeo Igarashi.
Live Programming Support for Halide Scheduling Strategies.
the 6th Edition of the Programming Experience Workshop, PX/20. Porto, Portugal. 24-26 March. 2020.
2019
-
Yuka Takahashi, Tsukasa Fukusato, and Takeo Igarashi. "PaintersView: Automatic Suggestion of Optimal Viewpoints for 3D Texture Painting." ACM SIGGRAPH ASIA 2019 Technical Brief, Brisbane, 2019.11.17-20.
-
Yinan Wang, Xi Yang, Tsukasa Fukusato, and Takeo Igarashi. "Computational Design and Fabrication of 3D Wire Bending Art." ACM SIGGRAPH ASIA 2019 Poster, Brisbane, 2019.11.17-20.
-
Chunqi Zhao, Tsukasa Fukusato, and Takeo Igarashi. "Living Programming Environment for Deep Learning with Instant and Editable Neural Network Visualization." 10th Annual Workshop on the Intersection of HCI and PL (PLATEAU), New Orleans, 2019.10.24.
-
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "Plotshop: An Interactive System for Designing a 2D Data Distribution on a Scatter Plot." 32nd ACM Symposium on User Interface Software and Technology (UIST), poster, New Orleans, 2019.10.20--23.
-
Directing DNNs Attention for Facial Attribution Classification using Gradient-weighted Class Activation Mapping. X. Yang, B. Wu, I. Sato, T. Igarashi. The IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops, June, 2019.
-
Naoya Yoshimura, Hironori Yoshida, Fabrice Matulic, Takeo Igarashi.
Extending Discrete Verbal Commands with Continuous Speech for Flexible Robot Control. CHI Extended Abstracts 2019.
-
Minori Narita, Takeo Igarashi.
Programming-by-Example for Data Transformation to Improve Machine Learning Performance.
ACM Intelligent User Interfaces (IUI 2019), Los Angeles, USA, March 16-20, 2019. IUI Companion pp. 113-114 (poster).
pdf
2018
-
Hirofumi Seo, Naoyuki Shono, Taichi Kin, and Takeo Igarashi.
Real-Time Virtual Brain Aneurysm Clipping Surgery.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (VRST 2018). ACM, 2018.
Article No. 56. Tokyo, Japan. November 28 - December 01, 2018.
project
-
Tsukasa Fukusato, Morihiro Nakamura, and Takeo Igarashi.
"Interactive Design and Optimization of Free-Formed Returning Boomerang." ACM SIGGRAPH ASIA 2018 Technical Brief, p.10, Tokyo, 2018.12.04-07.
-
Hirofumi Seo and Takeo Igarashi.
"Enhancement Techniques for Human Anatomy Visualization." ACM SIGGRAPH ASIA 2018 Poster, pp.67:1-67:2, Tokyo, 2018.12.04-07.
project
-
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi.
"An Interactive Tool for Feature Analysis of Outliers in Multi-Dimensional Data." IEEE Visualization, pp.6:1--6:2, (poster). Berlin, 2018.10.21-26.
-
Chia-Ming Chang, Koki Toda, Takeo Igarashi, Masahiro Miyata, Yasuhiro Kobayashi:
A Video-based Study Comparing Communication Modalities between an Autonomous Car and a Pedestrian. AutomotiveUI (adjunct) 2018: 104-109
-
Naihui Fang, Haoran Xie and Takeo Igarashi,
Selfie Guidance System in Good Head Postures, IUI 2018 Workshop on Symbiotic Interaction and Harmonious Collaboration for Wisdom Computing, March 11, 2018. pdf
2017
-
Xiaojun Bi, Otmar Hilliges, Takeo Igarashi, Antti Oulasvirta:
Computational Interactivity (Dagstuhl Seminar 17232). Dagstuhl Reports 7(6): 48-67 (2017)
-
Takahiro Sato, Takeo Igarashi, Christopher Batty, Ryoichi Ando:
A long-term semi-lagrangian method for accurate velocity advection. SIGGRAPH Asia Technical Briefs 2017: 5:1-5:4
-
Shogo Seki, Takeo Igarashi:
Sketch-based 3D hair posing by contour drawings. Symposium on Computer Animation 2017: 29:1-29:2. Poster.
2016
-
Lasse Laursen, Yuki Koyama, Hsiang-Ting Chen, Elena Garces, Diego Gutierrez, Richard Harper, Takeo Igarashi. Icon Set Selection via Human Computation, Pacific Graphics 2016. Poster.
2015
-
Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi:
Crowd-powered parameter analysis for computational design exploration. SIGGRAPH Posters 2015: 2:1
-
Paulo Silva, Witawat Rungjiratananon, Sharif Elcott, Remi Driancourt, Takeo Igarashi:
Constraint-based wrinkle simulation in texture space. Symposium on Computer Animation 2015 Posters. 194
-
Kazutaka Nakashima, Takeo Igarashi.
Extraction of a smooth surface from voxels preserving sharp creases. SIGGRAPH Posters 2015: 4:1
-
Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, Takeo Igarashi.
Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology. SIGGRAPH Asia Posters 2015: 24:1
-
Nobuki Yoda, Takeo Igarashi.
Decomposition of 32 bpp into 16 bpp textures with alpha. SIGGRAPH Posters 2015: 33:1
2014
-
Lasse Farnung Laursen, Masataka Goto, Takeo Igarashi. A Multi-Touch DJ Interface with Remote Audience Feedback. ACM Multimedia 2014: 1225-1228
-
Koumei Fukahori, Daisuke Sakamoto, Jun Kato, Takeo Igarashi:
CapStudio: an interactive screencast for visual application development. CHI Extended Abstracts 2014: 1453-1458
2013
-
Yuta Sugiura, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, and Takeo Igarashi,
PINOKY: A Ring That Animates Your Plush Toys,
8th ACM/IEEE International Confrence on Human-Robot Interaction (HRI 2013), Tokyo, 3/3-6, 2013.
2012
-
Keita Watanabe, Fumito Higuchi, Masahiko Inami, Takeo Igarashi,
CursorCamouflage: Multiple Dummy Cursors as A Defense against Shoulder Surfing,
The 5th SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (Siggraph Asia 2012), Emerging Technologies, Singapore, Nov. 28 - Dec. 1.
-
Shigeo Yoshida, Daisuke Sakamoto, Yuta Sugiura, Masahiko Inami, Takeo Igarashi,
RoboJockey: Robotic Dance Entertainment for All,
The 5th SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (Siggraph Asia 2012), Emerging Technologies, Singapore, Nov. 28 - Dec. 1.
-
Jordan Tewell, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi,
GENIE: Photo-Based Interface For Many Heterogeneous LED Lamps,
the Advances in Computer Entertainment Conference (ACE 2012), Demonstrations, Nepal, Nov. 3-5.
-
Haipeng Mi, Kentaro Ishii, Lei Ma, Natsuda Laokulrat, Masahiko Inami, and Takeo Igarashi,
Pebbles: An Interactive Configuration Tool for Indoor Robot Navigation,
The 25th annual ACM symposium on User Interface Software and Technology (UIST 2012), Demonstrations, pp.11-12, Cambridge, MA, USA, Oct. 7-10.
-
Kentaro Yasu, Masahiko Inami,
POPAPY,
The 39th International Conference and Exhibition in Computer Graphics and Interactive Techniques, SIGGRAPH 2012 Studio Projects, Los Angeles, Aug. 5-9, 2012.
-
Daniel Saakes, Masahiko Inami, Takeo Igarashi, Naoya Koizumi, Ramesh Raskar,
Shader Printer,
The 39th International Conference and Exhibition in Computer Graphics and Interactive Techniques, SIGGRAPH 2012 Emerging Technologies, Article No.18, Los Angeles, Aug. 5-9, 2012.
-
Kohei Matsumura, Daisuke Sakamoto, Masahiko Inami, and Takeo Igarashi,
Universal Earphones: Earphones with Automatic Side and Shared Use Detection,
2012 International Conference on Intelligent User Interfaces (IUI2012), Lisbon, Portugal, Feb.14-17, 2012.
2011
-
Yuki Igarashi, Takeo Igarashi and Jun Mitani. "Beady: Interactive Beadwork Design and Construction" . ACM SIGGRAPH Asia 2011 Technical Sketch, Hong Kong, Dec. 2011.
-
Jonas Pfeil, Jun Mitani, and Takeo Igarashi,
Interactive Climbing Route Design Using a Simulated Virtual Climber,
ACM SIGGRAPH ASIA 2011 Technical Sketches, Article No.2, Hong Kong, Dec. 2011.
-
Kai-Yin Cheng, Yu-Hsiang Lin, Yu-Hsin Lin, Takeo Igarashi,
Grab-Carry-Release: Manipulating Physical Objects in a Real Scene through a Smart Phone, ACM SIGGRAPH ASIA 2011 Emerging Technologies, Article No.13, Hong Kong, Dec. 2011.
-
Yuta Sugiura, Calista Lee, Anusha Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, and Takeo Igarashi, PINOKY: A Ring That Animates Your Plush Toys,
ACM SIGGRAPH ASIA 2011 Emerging Technologies, Article No.14, Hong Kong, Dec. 2011.
-
Yuta Sugiura, Teruki Shinohara, Anusha Withana, Masayasu Ogata, Daisuke Sakamoto, Masahiko Inami, and Takeo Igarashi, Cooky: A Cooperative Cooking Robot System,
ACM SIGGRAPH ASIA 2011 Emerging Technologies, Article No.16, Hong Kong, Dec. 2011.
-
Jun Mitani, Takeo Igarashi,
Interactive Design of Planar Curved Folding by Reflection, The 19th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2011), short paper, pp.77-81, Sep. 21-23, 2011, Kaohsiung, Taiwan.
-
Myung Geol Choi, Jehee Lee, Takeo Igarashi, Jun Mitani, Kyung-young Yang,
Motion Comics: Visualization, Browsing and Searching of Human Motion Data,
In ACM SIGGRAPH 2011 Talks, August 7-11, Vancouver.
-
G. Kakehi, Y. Sugiura, A. Withana, C. Lee, N. Nagaya, D. Sakamoto, M. Sugimoto, M. Inami and T. Igarashi, FuwaFuwa: Detecting Shape Deformation of Soft Objects Using Directional Photoreflectivity Measurement, In ACM SIGGRAPH 2011 Emerging Technologies, Article No.5, August 7-11, Vancouver.
2010
-
Koichiro Honda, Takeo Igarashi,
NinjaEdit: Simultaneous and Consistent Editing of an Unorganized Set of Photographs,
Technical Sketches, SIGGRAPH Asia 2010, Seoul, Korea.
-
Pranav Mistry, Kentaro Ishii, Masahiko Inami, and Takeo Igarashi,
BlinkBot - Look at, Blink and Move,
ACM Symposium on User Interface Software and Technology (UIST2010), Oct. 2010.
-
Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, MasahikoInami, Takeo Igarashi, and Tetsuo Ono,
RoboJockey: Real-time, Simultaneous, and Continuous Creation of Robot Actions for Everyone,
ACM Symposium on User Interface Software and Technology (UIST2010), Oct. 2010.
-
Jun Kato, Daisuke Sakamoto, and Takeo Igarashi,
Surfboard: Keyboard with Microphone as a Low-cost Interactive Surface
ACM Symposium on User Interface Software and Technology (UIST2010), Oct. 2010.
-
Keita Watanabe, Shota Mastuda, Masahiko Inami, Takeo Igarashi, and Michiaki Yasumura,
CastOven: A Microwave Oven with Just-in-time Video Clips,
12th ACM International Conference on Ubiquitous Computing (Ubicomp 2010), Sep. Denmark.
-
James Young, Kentaro Ishii, Takeo Igarashi, and Ehud Sharlin,
Showing Robots how to follow People using a Broomstick Interface,
5th ACM/IEEE International Conference on Human-Robot Interaction (HRI2010),
Late-Breaking Report pp.133-134.
-
Sunao Hashimoto, Andrei Ostanin, Masahiko Inami, Takeo Igarashi,
Photograph-Based Interaction for Teaching Object Delivery Tasks to Robots,
5th ACM/IEEE International Conference on Human-Robot Interaction (HRI2010)
Late-Breaking Report pp.153-154.
- Kentaro Ishii, Akihiko Ishida, Greg Saul, Masahiko Inami, Takeo Igarashi,
Active Navigation Landmarks for a Service Robot in a Home Environment,
5th ACM/IEEE International Conference on Human-Robot Interaction (HRI2010),
Late Breaking Report pp.99-100.
2009
- Suveeranont R. and Igarashi T., Feature-Preserving Morphable Model for Automatic Font Generation. Sketches and Posters program, SIGGRAPH Asia 2009 Conference, Yokohama, Japan.
pdf
- Takeo Igarashi, Hisato Ogata: Another shadow. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 61
- Yuta Sugiura, Charith Lasantha Fernando, Anusha Indrajith Withana, Gota Kakehi, Daisuke Sakamoto, Maki Sugimoto, Masahiko Inami, Takeo Igarashi and Masa Inakage, An Operating Method for a Bipedal Walking Robot for Entertainment, The 2nd ACM SIGGRAPH Asia 2009 Emerging Technologies, pp79-79, Yokohama, December 2009.
- Takeo Igarashi: Sketching interfaces for computer graphics. SIGGRAPH ASIA Courses 2009
- Takeo Igarashi: Sketching interfaces for computer graphics. SIGGRAPH Courses 2009
- Daisuke Sakamoto, Jun Kato, Masahiko Inami and Takeo Igarashi, A Toolkit for Easy Development of Mobile Robot Applications with Visual Markers and a Ceiling Camera, (poster) 22nd Symposium on User Interface Software and Technology (UIST 2009), Victoria, BC, Canada, October, 2009.
- Yuki Igarashi, Takeo Igarashi. "Holly: A Drawing Editor for Stencil Design." International Symposium on Non-Photorealistic Animation and Rendering (NPAR) 2009 Poster, New Orleans, Louisiana, USA, Aug. 2009.
- Yuta Sugiura, Takeo Igarashi, Hiroki Takahashi, Tabare A. Gowon, Charith L. Fernando, Maki Sugimoto and Masahiko Inami. Graphical Instruction for A Garment Folding Robot, (demonstration), ACM SIGGRAPH 2009 Emerging Technologies, August 2009
- Kenshi Takayama, Takeo Igarashi. Layered solid texture synthesis from a single 2D exemplar. SIGGRAPH Posters 2009
- Jun Kato, Daisuke Sakamoto, Masahiko Inami and Takeo Igarashi, Multi-touch Interface for Controlling Multiple Mobile Robots, (poster) Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems, CHI EA2009, pp.3443-3448, Boston, USA, April 4-9, 2009
2008
-
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki. "Automatically Adding Seam Allowance to Cloth Pattern." SIGGRAPH 2008 Late-Breaking Program, (poster), Los Angeles, USA, August 2008.
- Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki.
"Knitty: 3D Modeling of Knitted Animals with a Production."
Eurographics 2008 Annex to the Conference Proceedings (ISSN 1017-4656), pp.187-190.
pdf
2007
-
Yuki Mori, Takeo Igarashi, Ryo Haraguchi, and Kazuo Nakazawa. "A Pen-based Interface for Generating Graphical Reports of Findings in Cardiac Catheterization." Eurographics 2007 Short Papers and Medical Prize Awards proceedings, Prague, Czech Republic, ISSN:1017-4656, pp.121-123, September 2007.
- Ijiri T, Takayama K, Igarashi T, Ashihara T, Namba T, Yamaguchi T, Shimada T, Haraguchi R, Nakazawa K. "The use of L-system for modeling Purkinje fibers. The 2nd MEI International Symposium: The Worldwide Challenge to Physiome and Systems Biology, 2007/12/07-09, Poster.
- Takeo Igarashi: Sketching interfaces for computer graphics. SIGGRAPH Courses 2007
-
Makoto Okabe, Kenshi Takayama, Takashi Ijiri, Takeo Igarashi,
"Light Shower: A Poor Man's Light Stage Built with an Off-the-shelf Umbrella and Projector",
DVD publication at SIGGRAPH 2007 Sketches.
pdf
2006
- Takeshi Nishida, Yuu Shibata, Takeo Igarashi, "Evaluating Group Decision Making Systems Using Role-Playing Games", Conference Supplement of CSCW 2006, 2006, pp.207-208.
- Takeshi Nishida, Takeo Igarashi, "Drag-and-Guess: Drag-and-Drop with Prediction", Adjunct Proceedings of UIST 2006, 2006, pp.69-70.
- Kobayashi, M. and Igarashi, T. MoreWheel: Multimode Scroll-Wheeling Depending on the Cursor Location (Demo), In Adjunct Proceedings of UIST 2006, Montreux, Switzerland, October 2006, pp.57-58.
- Kobayashi, M. and Igarashi, T. Using Spatial Representation to Control Accesses and Interruptions (Demo), In Adjunct Proceedings of UIST 2006, Montreux, Switzerland, October 2006, pp.59-60.
- Takeo Igarashi: Sketching interfaces for computer graphics. SIGGRAPH Courses 2006
- Okabe, M., Matsushita, Y., Igarashi, T., and Shum, H. 2006. Illumination brush: interactive design of image-based lighting. In ACM SIGGRAPH 2006 Research Posters (Boston, Massachusetts, July 30 - August 03, 2006). SIGGRAPH '06. ACM, New York, NY, 141.
-
Yuki Mori, Takeo Igarashi. Pillow: Interactive Pattern Design for Stuffed Animals. DVD publication at SIGGRAPH 2006 Sketches & Applications, Boston, August, 2006.
pdf
-2005
-
Yoshinori Kawasaki , Takeo Igarashi , Takashi Ajioka , Ikuji Honda,
Vision-based Gestural Interaction Using Plush Toys, In Adjunct Proceedings of UIST 2005 (poster), 2005.
pdf
-
Kazutaka Kurihara, David Vronay, Takeo Igarashi, "Flexible Timeline User Interface using Constraints", In CHI '05 Extended Abstracts on Human Factors in Computing Systems (Portland, OR, USA, April 02 - 07, 2005). CHI '05. ACM, New York, NY, 1581-1584.
pdf
- Yuki Mori, Shigeo Takahashi, Takeo Igarashi, Yuriko Takeshima and Issei Fujishiro.: "Automatic Cross-Sectioning Using 3D Field Topology Analysis." DVD publication at SIGGRAPH 2005 Posters, L.A., August, 2005.
- Takashi Ijiri, Takeo Igarashi, Shin Takahashi, Shibayama Etsuya "Sketch Interface for 3D Modeling of Flowers", DVD publication at SIGGRAPH 2004 Sketches.
-
Hua Wang, Helmut Prendinger, Takeo Igarashi, "Communicating Emotions in Online Chat Using Physiological Sensors and Animated Text",
Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems, CHI'04, Vienna, Austria, April 24-29, 2004, pp.1171-1176.
pdf
- Makoto Okabe, Takeo Igarashi, "3D Modeling of Trees from Freehand Sketches", Technical Sketch, ACM SIGGRAPH 2003, July, 2003.
pdf
-
Takeo Igarashi, Elizabeth D. Mynatt, W. Keith Edwards, Anthony LaMarca,
"Demonstrating Flatland User Interfaces" (Demonstration),
ACM SIGCHI Conference on Human Factors in Computing Systems,
ACM CHI'99, Extended Abstract,
Pittsburgh, May 15-20, 1999, pp.27-28.
pdf
the Computing Research Repository (CoRR) in arXiv
-
Yuki Koyama, Takeo Igarashi:
Computational Design with Crowds. CoRR abs/2002.08657 (2020)
-
Xi Yang, Ding Xia, Taichi Kin, Takeo Igarashi:
IntrA: 3D Intracranial Aneurysm Dataset for Deep Learning. CoRR abs/2003.02920 (2020)
-
Xi Yang, Ding Xia, Taichi Kin, Takeo Igarashi:
Surface-based 3D Deep Learning Framework for Segmentation of Intracranial Aneurysms from TOF-MRA Images. CoRR abs/2006.16161 (2020)
-
Xi Yang, Bojian Wu, Issei Sato, Takeo Igarashi:
Directing DNNs Attention for Facial Attribution Classification using Gradient-weighted Class Activation Mapping. CoRR abs/1905.00593 (2019)
-
Toby Long Hin Chong, I-Chao Shen, Issei Sato, Takeo Igarashi:
Interactive Subspace Exploration on Generative Image Modelling. CoRR abs/1906.09840 (2019)
-
Lasse Farnung Laursen, Hsiang-Ting Chen, Paulo Silva, Lintalo Suehiro, Takeo Igarashi:
TapDrag: An Alternative Dragging Technique on Medium-Sized MultiTouch Displays Reducing Skin Irritation and Arm Fatigue. CoRR abs/1603.04990 (2016)
Course and Tutorial
- Takeo Igarashi. 2009. Sketching interfaces for computer graphics. In ACM SIGGRAPH ASIA 2009 Courses (SIGGRAPH ASIA '09). ACM, New York, NY, USA, , Article 16
- Miguel A. Otaduy, Takeo Igarashi, and Joseph J. LaViola, Jr.. 2009. Interaction: interfaces, algorithms, and applications. In ACM SIGGRAPH 2009 Courses (SIGGRAPH '09). ACM, New York, NY, USA, , Article 14
- Takeo Igarashi. 2007. Sketch-based interfaces for interactive computer graphics. In ACM SIGGRAPH 2007 courses (SIGGRAPH '07). ACM, New York, NY, USA, , Article 4 .
- Takeo Igarashi. 2006. Sketch-based interfaces for interactive computer graphics. In ACM SIGGRAPH 2006 Courses (SIGGRAPH '06). ACM, New York, NY, USA, , Article 3 .
Book
- Takeo Igarashi,
Vignettes 9. Human Computer Hybrid Fabricatoin, p.175.
Weaving Fire into Form. Aspirations for Tangible and Embodied interaction
(edited by Brygg Ullmer, Orit Shaer, Ali Mazalek, Caroline Hummels), ISBN 978-1-4503-9767-4, July 2022. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3544564.3544579
- Yuki Koyama, Takeo Igarashi.
Chapter 6. Computational Design with Crowds.
Computational Interaction (Edited by Antti Oulasvirta, Per Ola Kristensson, Xiaojun Bi, and Andrew Howes), ISBN: 9780198799610, Oxford univeristy press. 08 February 2018.
- Yuki Igarashi, Takeo Igarashi, Ryo Haraguchi and Kazuo Nakazawa.
Chapter 20. Graphical Finding Reports on Cardiac Catheterization.
Artery Bypass, (Ed. by Wilbert S. Aronow), ISBN 978-953-51-1025-5, InTech, March 13, 2013.
- Takeo Igarashi. Chapter 8. A Sketching Interfac for Freeform 3D Modeling. Sketch-based interfaces and Modeling (Joaquim Jorge and Faramarz Samavati Eds.), Springer, pp. 205-224, 2011.
-
Takeo Igarashi, Nelson Max, Francois Sillion (Guest Editors),
Computer Graphics Forum, Volume 27, Number 7,
Proceedings of Pacific Graphics 2008,
Eurographcis Association and Blackwell Publishing Ltd., ISSN 0167-7055, 2008.
-
Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill, Brian Barsky (Series Editor),
"Interactive Shape Design", Morgan&Claypool Publishers,
ISBN 1598292102, 2008
-
Takeo Igarashi, J.A.Jorge (Guest Editors),
"Eurographics Symposium Proceedings, Sketch-Based Interfaces and Modeling 2005",
Eurographcis Association, ISSN 1812-3503, 2005.
Dissertation
-
Takeo Igarashi,
Freeform User Interfaces for Graphical Computing,
December 1999.
pdf
Patents
- JP2021084206A, Controller and operation system, Hironoti Yoshida, Takeo Igarashi, Preferred Networks, 2019-11-29. pending.
- JP2021033770A, Image generation device, image generation method and image generation program, Hirofumi Seo, Takeo Igarashi. The Univ. of Tokyo, 2019-08-27. pending.
- EP3810389B1, Method for computationally designing a re-usable two-pieced mold, Bernd Bickel, Thomas AUZINGER, Kazutaka Nakashima, Takeo Igarashi, IST Austria, 2018-06-21. active.
- JP2020144785A, Image collection device, image collection system, image collection method, and image collection program, Nobuyki Umetani, Takeo Igarahsi, The Univ. of Tokyo, 2019-03-08. pending.
- JP2020135326A, Control device, system and control method, Naoya Yoshimura, Hironori Yoshida, Motonori Sato, Manabu Nagao,Takeo Igarashi, Preferred Network, 2019-02-18, pending.
- JP2018081625A, Information processing apparatus, information processing method, and program, Takeo Igarashi, Daisuke Sakamoto, Kazuyo Mizuno, The Univ. of Tokyo, 2016-11-18, pending
- JP2018031895A, Program creation system, program improving method, and program creation program, Takeo Igarashi, Masato Sukegawa, Tsukasa Kuroiwa, Shift-One, 2016-08-24. pending
- US11004195B2, Image processing device, image processing method, program, and recording medium, Takeo Igarashi, Taichi KIN. The Univ. of Tokyo, 2016-06-16. active.
- JP2016001381A, Information processor, information processing method, program and recording medium , Takeo Igarashi, Nobuyuki Umetani, Yuki Koyama, The Univ. of Tokyo, 2014-06-11. pneding
- JP2015115047A, Information processing apparatus, information processing method, program, and recording medium, Takeo Igarashi,The Univ. of Tokyo, 2013-12-16. pending.
- JP2014109935A, Three-dimensional modeling method and three-dimensional modeling device, Takeo Igarashi, The Univ. of Tokyo, 2012-12-03, pending.
- US20140114620A1, Methods, systems, and media for interactive garment modeling and editing, Eitan Grinspun, Daniel M. Kaufman, Nobuyuki Umetani, Takeo Igarashi, Columbia Univ. 2010-11-07, abondoned.
- US20090040224A1, Three-dimensional shape conversion system, three-dimensional shape conversion method, and program for conversion of three-dimensional shape, Yuki Mori, Takeo Igarashi, The Univ. of Tokyo, 2008-02-01, abondoned.
- US8063917B2, Image processing system and program, Takeo Igarashi, The Univ. of Tokyo, 2006-03-30. active.
- US20040160458A1, Speed-dependent automatic zooming interface, Takeo Igarashi, Eric Horvitz, Kenneth Hineklev, Microsoft, 2004-02-09, abondoned.
- US6886061B2, Electronic record system and control program device with display and tablet function for manipulating display area functions with pen stylus, Hiroshi Yokota, Takeo Igarashi, Kazuo Nakazawa, Takashi Ashihara, Takenori Yao, Hiroyuki Sakachi, NEC Corp, 2002-11-21, active.
- US7567238B2, Method for supporting medical treatment system and medical treatment support system, Mamiko Sugimoto, Takeo Igarashi, Kazuo Nakazawa, Takashi Ashihara, NEC Corp., 2001-11-21, active.
- US6549201B1, Method for constructing a 3D polygonal surface from a 2D silhouette by using computer, apparatus thereof and storage medium, Takeo Igarashi, Hidehiko Tanaka, CASTI, 2000-11-21, expired.
- US6459442B1, System for applying application behaviors to freeform data, W. Keith Edwards, Elizabeth D. Mynatt, Anthony G. LaMarca, Takeo Igarashi, Xerox Corp, 1999-12-01, expired.
- US6256649B1, Animated spreadsheet for dynamic display of constraint graphs, Jock D. Mackinlay, Bay-Wei Chang, Polle T. Zellweger, Takeo Igarashi, Gregory Niemeyer, Xerox Corp, 1998-06-17, expired.
- US6185582B1, Spreadsheet view enhancement system, Polle T. Zellweger, Jock D. Mackinlay, Bay-Wei Chang, Takeo Igarashi, Xerox Corp, 1998-06-17, expired.
- US6230170B1, Spatial morphing of text to accommodate annotations , Polle T. Zellweger, Bay-Wei Chang, Jock D. Mackinlay, Kenneth P. Fishkin, Takeo Igarashi, Xerox Corp, 1998-06-17, expired.
- US6584479B2, Overlay presentation of textual and graphical annotations, Bay-Wei Chang, Polle T. Zellweger, Jock D. Mackinlay, Kenneth P. Fishkin, Takeo Igarashi, Xerox Corp, 1998-06-17, expired.
- US6297838B1, Spinning as a morpheme for a physical manipulatory grammar, Bay-Wei W. Chang, Kenneth P. Fishkin, Beverly L. Harrison, Takeo Igarashi, Jock D. Mackinlay, Roy Want, Polle T. Zellweger, Xerox Cop. 1997-08-29, expired.
Invited Talk
2024
- Keynote speech. Dressing Digital Human, Geometric Modeling and Processing (GMP 2024), June 6, 2024.
2023
- Keynote speech. Human-in-the-loop Creative AI, conference, March 15, 2023.
2022
- Invited talk.
Human-in-the-loop Computational Design. KAIST School of Computing Spring Colloquium. March 14, 2022.
2021
- Keynote speech.
Human-in-the-loop Computational Design.
1st International Symposium on Intelligence Design (ISID 2021),
March 13 (Sat.) – 15 (Mon.), 2021. JAIST, Japan. (online). link
-
Human-in-the-loop Computational Design.
a virtual seminar series on Geometry Processing and 3D Computer Vision
(3DGV),
Feb. 24, 2021. (online). link.
2019
-
HCI for machine learning.
UTokyo-NTU Joint Conference at UTokyo 2019, Dec 9-10.
2018
- Human Computer Interaction for Machine Learning (in Computer Graphics).
Chinagraph 2018, South China University of Technology, Guangzhou, China, Nov 9, 2018.
- Human-in-the-loop Computational Design.
HCI seminar, Stanford university, California, USA, Nov 2, 2018.
-
Spatial Interaction for Situated Design,
No. 135 Augmented Reality in Human-Computer Interaction.
NII Shonan Meeting, June 04 – 07, 2018.
-
Design Tools in the Age of Personal Fabrication.
Symposium on Culture Technology, KAIST, Korea, May 17, 2018.
-
Design Tools in the Age of Personal Fabrication.
The Tokyo of Tokyo and Technische Universität München joint symposium,
February 16, 2018
2017
- Keynote speech.
Design Everything by Yourself.
Computer Graphics Internatinal. Yokohama, Japan. June 28-30, 2017.
-
HCI for Machine Learning, Computational Interactivity, Dagstuhl Seminar 17232, Germany, June 5 – 8, 2017.
2016
- Plenary talk.
Design Tools in the Age of Personal Fabrication. The Symposium on Computational Fabrication.
MEIS2016: Mathematical Progress in Expressive Image Synthesis. Fukuoka, Japan. 11-13 Nov. 2016.
- Invited talk.
Design Everything by Yourself: Interfaces for Graphics, CAD Modeling, and Robots. International Forum on Advanced Visual Computing. Hangzhou Dianzi University, Hangzhou, China. July 6-8, 2016.
- Invited talk.
Design Tools in the Age of Personal Fabrication. The Symposium on Computational Fabrication. Cambridge, MA,USA. April 19, 2016.
- Keynote speech, Design Everything by Yourself: Interfaces for Graphics, CAD Modeling, and Robots, ACM Tangible and Embeded Interaction, Eindhoven, Netherland. February 14, 2016.
2015
- Keynote speech, Design Everything by Yourself: Interfaces for Graphics, CAD Modeling, and Robots, ACM Human-Robot Interaction, Portland, March 3, 2015.
- Invited Talk. Design Everything by Yourself: Interfaces for Graphics, CAD Modeling, and Robots. International Display Workshops (IDW), December 9, 2015.
2014
- Keynote speech, Design Everything by Yourself: Interfaces for Graphics, CAD Modeling, and Robots, ACM Human-Agent Interaction, Tsukuba, Oct 31, 2014.
- Keynote speech, Design Everything by Yourself: Interfaces for Graphics, CAD Modeling, and Robots, Smart Graphics, Taipei, Aug 27, 2014.
- Invited Talk, Design Everything by Yourself: Interfaces for Graphics, CAD Modeling, and Robots, MARR Symposium, NAIST, Nara, Aug 4, 2014.
- Invited Talk, Design Everything by Yourself: Interfaces for Graphics, CAD Modeling, and Robots, TWIGG Workshop, Princeton, March 23, 2014.
2013
- Invited Talk, Design Everything by Yourself: Interfaces for Graphics, CAD Modeling, and Robots, IBIS 2013 (The 16th Information-Based Induction Sciences Workshop), Tokyo, Nov. 12, 2013.
2012
- Invited talk, Interactive Computer Graphics as Design Tools for the Rest of Us, Kyoto Prize workshop, Nov 12, 2012.
- Keynote speech, Design Everything by Yourself: Interfaces for Graphics, CAD Modeling, and Robots, ACM Symposium on Geometry Processing, Tallinn, July 17, 2012.
- Keynote speech, Design Everything by Yourself, ACM International Conference on Intelligent User Interfaces 2012, Lisbon, Portugal, Feb 17, 2012.
2011
- Exhibitor talk, User Interface for Design, @KUCA Kyoto City University of Arts ART Gallery, Oct 8, 2011.
- Visitor talk, Design Everything by Yourself, Creative Technologies Lab (CTL) Seminar, Seattle, USA, March 24, 2011.
- Invited talk, Design Everything by Yourself, Toyohashi Univeristy of Technology, Toyohashi, Japan, March 21, 2011.
2010
- Colloquim, Design Everything by Yourself, Harvard University, National University of Singapore, Singapore, Dec 14, 2010.
- Visitor talk, Design Everything by Yourself, Viewpoints Research, California, USA, July 24, 2010.
- Colloquim, Design Everything by Yourself, Harvard University, Columbia University, NY, USA, June 4, 2010.
- Visitor talk, Design Everything by Yourself, Willow Garage, California, USA, May 27, 2010.
- Keynote speech, Interactive Smart Computers, The IEEE Symposium on 3D User Interfaces 2010 , Waltham, USA, March 20-21, 2010.
- Colloquim, Design Everything by Yourself, Harvard University, Boston, USA, March 18, 2010.
2009
- Guest Lecture, Interactive Smart Computers, Taiwan National University, Taipei, Taiwan, Sep 25, 2009.
- Keynote speech, Interactive Smart Computers, International Conference on Arts and Technology (ArtsIT2009), Yi-Lan, Taiwan, September 24, 2009.
- Invited talk, Interactive Smart Computers, IEEE International Conference on Shape Modeling and Applications (SMI 2009),
Tsinghua University, Beijing, China, June 28, 2009.
- Guest Lecture, Interactive Smart Computers, MIT, Boston, USA, Mar 30, 2009.
- Invited Talk, Interactive Smart Computers, Pacific-Rim Symposium on Image and Video Technology (PSIVT) 2009, Tokyo, Japan, Jan 15, 2009.
2008
- Invited talk, Interactive Smart Computers, UK/Japan joint workshop on "Human-Computer
Interaction Beyond the Desktop", Tokyo, Japan, Nov 18, 2008.
- Invited Lecture, Interactive Smart Computers, Chinagraph , Chansha, Changsha, Sep 26, 2008.
- Invited talk, Interactive Smart Computers, NASA Goddard Space Flight Center, May 14, 2008.
- Keynote, Interactive Smart Computers, Eurographics 2008, Crete, Greece, April 14-18, 2008.
2007
- Invited talk, Interactive Smart Computers, The 2nd International Digital Image Forum, The Future Direction and Current Development of User-centered Digital Image Processing Technology, Soongsil University, Seoul, Korea, December 13, 2007.
- Guest Lecture, Interactive Smart Computers, Chiba University of Technology, Japan, May 9, 2007.
- Guest Lecture, Interactive Smart Computers, University of Calinfornia, Berkley, USA, Apr 1, 2007
- Katayanagi Prize, Interactive Smart Computers, CMU, Pittsburgh, USA, 22 March 2007.
- Katayanagi Prize, Interactive Smart Computers, Tokyo Univ of Technolgy, Tokyo, Japan, 12 March 2007.
2006
- Keynote Speech, Interactive Smart Computers, Virtuality Conference, Turin, Italy, 20 October 2006
- Invited Talk, Interactive Smart Computers, International Workshop on Information Communication Technology Theory and Practice towards u-World, Sendai, Japan, 21 Dec, 2006.
- Invited Talk, Interactive Smart Computers, The 14th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2006), October 12, 2006 in Taipei, Taiwan.
- Guest Lecture, University of Calgary, Calgary, Canada, 5 June, 2006
-2005
-
"Sketching Interfaces for 3D Modeling"
and "As-Rigid-As-Possible Shape Manipulation",
Invited Lecture,
Aim@Shape Summer school on Interactive Shape Modeling, Darmstadt,
Germany, July 8-11, 2005.
-
"3D Graphics for Everyone", Invited Talk, The 2004 Kyoto Prize Workshop, Future of Personal Computing and Education, November 12, 2004, Kyoto.
-
"Interactive Smart Computers"
- Invited Talk, The International Conference on Creating, Connecting, and Collaborating through Computing, Shiran Kaikan, Kyoto University, Kyoto, Japan, Jan. 28-19, 2005.
-
Microsoft Research Asia, Beijing, China, June, 2004
-
University of Michigan, Ann Avor, Michigan, March, 2004
-
Seoul National University, Seoul, Korea, June, 2003
-
Korea Advanced Institute of Science and Technology, Korea, June, 2003
-
Kyoto University, Kyoto, October, 2003
-
Tokyo Institute of Technology, Tokyo, October, 2003
-
"Freeform User Interfaces for Graphical Computing",
- Keynote Talk, Eurographics Workshop on Sketch-based Modeling and Interface, Grenoble, France, Aug, 2004.
- Graphic/HCI Seminar, Stanford University, CA, Oct 18, 2001.
- HCC Seminar, University of California, Berkeley, CA, Oct 16, 2001.
- Institute for Creative Technologies, Los Angels, CA, Aug, 2001.
- Mitsubishi Electronic Research Laboratories (MERL), Boston, MA, Feb, 2001.
- University of Maryland, College Park, MD, (HCIL Seminar), Oct. 2000
- "Teddy: A Sketching Interface for 3D Freeform Design",
- Princeton University, Princeton, NJ, Oct. 2000
- The MIT Media Laboratory, Boston, MA, Nov. 1999
- Siemens Corp. Research, Princeton, NJ, Nov. 1999
- Microsoft Research, Seattle, WA, Oct, 1999
- University of Washington, Seattle, WA, (CS departmental colloquium), Sep, 1999
- ATR Media Integration & Communications Research Laboratories , Kyoto, June 1999
- Ochanomizu University, Yound Researcher Seminar, Tokyo, June 1999
- IBM Tokyo Basic Research Laboratory, Kanagawa, June 1999
- Sony Computer Science Laboratory, Tokyo, June 1999
- New York University, New York, (CS departmental colloquium), May 1999
- Carnegie Mellon University, Pittsburgh, (ETC&HCII seminar), Apr 1999.
- Georgia Institute of Technology, Atlanta, (Brawn bag meeting), Apr 1999.
- University of North Carolina, Chapel Hill, (Graphics lunch), Mar.1999.
-
Guest Lecture, "Designing Pen-based User Interfaces",
Georgia Institute of Technology, Atlanta, Apr 1999.
Media
-
Earphones that know when they're in the wrong ear, NewScientist, 1 February, 2012.
-
Pinoky makes it easier to pretend like your stuffed animals are real friends, engadget, Dec 19th 2011
-
Zooming in on Legibility,
The Feature,
15 March (Tue), 2005.
-
Seeking Better Web Searches, Scientific American, February 2005 issue, p.71, 2005.
-
3D Modelling From a Sketch
Slashdot, Wed Dec 17, 2003.
-
"Consonants Not Required",
Slashdot, 18 October (Thu) , 2001.
-
"Grunts to control computers",
BBC News, 18 October (Thu) , 2001,
-
"Easier Than Crayons: Graphics Grows Up"
New York Times, August 18, 1999
Professional Service
- ACM UIST, Program committee, 2024.
- IEEE Computer Graphics and Applications, Associate Editor, 2024-2026
- ACM SIGGRAPH Asia, Conference Chair, 2024.
- ACM CHI, Program committee, Associate chair, 2024.
- ACM UIST, Program committee, 2023.
- ACM UIST, Program committee, 2022.
- ACM SIGGRAPH Program Committee, 2022.
- ACM CHI, Technical Program Co-Chair, 2021.
- ACM UIST, Program committee, 2020.
- ACM UIST, Program committee, 2019.
- Pacific Graphics Program committee, 2019.
- Shape Modeling and International Conference (SMI) Fabrication and Sculpting Event (FASE), 2019.
- IEEE Computer Graphics and Applications, Associate Editor, 2018-2022
- ACM SIGGRAPH ASIA Technical Papers Program Chair, 2018.
- Dagstuhl Seminar 17232. Computational Interactivity. Organizer, 2017.
- ACM SIGGRAPH ASIA Program Committee, 2017.
- ACM SIGGRAPH Program Committee, 2017.
- ACM SIGGRAPH Paper Sort, 2017.
- ACM SIGGRAPH Program Committee, 2016.
- ACM UIST, Conference Co-Chair, 2016.
- ACM SIGGRAPH ASIA Paper Sort, 2015.
- ACM CHI, Program committee, Associate chair, 2015.
- ACM UIST, Program committee, 2015.
- ACM CHI, Program committee, Associate chair, 2014.
- ACM Expressive 2014, Program Committee 2014.
- ACM SIGGRAPH ASIA Program Committee, 2014.
- ACM SIGGRAPH Program Committee, 2014.
- 3D Printing and Additive Manufacturing, Editorial Board, 2013-
- Asia Pacific Graphics (APCHI), Program Comittee 2013.
- ACM Expressive 2013, Program Committee 2013.
- ACM UIST, Program co-chair, 2013 .
- ACM SIGGRAPH Program Committee, 2013.
- ACM SIGGRAPH ASIA Program Committee, 2012.
- ACM UIST, Program committee, 2012.
- Shape Modeling International, SMI, Program Committee, 2012.
- ACM Symposium on Interactive 3D Graphics, Program committee, 2012.
- ACM CHI, Program committee, Associate chair, 2012.
- Eurographics SBIM, Program Comittee 2011.
- ACM SIGGRAPH Program Committee, 2011.
- Shape Modeling International, SMI, Program Committee, 2011.
- Eurographics, Program Comittee 2011.
- Pacific Graphics, Program committee, 2010.
- Eurographics SBIM, Program Comittee 2010.
- ACM UIST, Program committee, 2010.
- ACM SIGGRAPH Program Committee, 2010.
- ACM Symposium on Interactive 3D Graphics, Program committee, 2010.
- ACM CHI, Program committee, Associate chair, 2010.
- Eurographics SBIM, Program committee 2009.
- ACM SCA, Program committee, 2009.
- Pacific Graphics, Program committee, 2009.
- ACM SIGGRAPH general submission / later-breaking results jury, 2009.
- ACM NPAR, Program committee, 2009.
- Shape Modeling International, Program committee, 2009.
- ACM Symposium on Interactive 3D Graphics, Program committee, 2009.
- ACM Transactions on Graphics, Associate Editor, 2009-.
- ACM CHI, Program committee, Associate chair, 2009.
- ACM UIST, Program committee, 2008.
- Eurographics SBIM, Program committee 2008.
- ACM NPAR, Program committee, 2008.
- ACM SIGGRAPH, Papers program committee 2008.
- Pacific Graphics Program co-chair 2008 .
- Computer Graphcis Forum, Associate Editor, 2008.4-2011.3.
- Pacific Graphics Program committee 2007.
- ACM NPAR, Program committee, 2007.
- ACM SIGGRAPH, Papers program committee 2007.
- ACM SIGGRAPH, Posters program Advisory Board 2007.
- IEEE Symposium on 3D User Interfaces, Program Committee, 2007.
- ACM Symposium on Interactive 3D Graphics, Program committee, 2007.
- IEEE Computer Graphics and Applications, Guest Editor, Special issue on sketching, 2006.
- ACM UIST, Program committee, 2006.
- Eurographics workshop on sketch-based modeling, program committee 2006.
- Eurographics, Program comittee, 2005, 2006.
- ACM SIGCHI, CHI-notes associate chair 2006.
- ACM UIST, Demo program Co-Chairs 2005.
- Eurographics workshop on sketch-based interfaces and modeling, program chair 2005 .
- ACM UIST, Demo program committee 2004.
- Eurographics workshop on sketch-based modeling, program committee 2004.
- ACM SIGGRAPH, Posters program committee 2004.
- ACM CHI, Associate Chair, 2004.
- Smart Graphics 2003, Program committee, 2003, 2004.
- ACM SIGGRAPH, Papers Program committee, 2003, 2004.
- ACM Symposium on Interactive 3D Graphics, Program committee, 2003, 2005.
- ACM Symposium on Computer Animation, Program committee, 2002, 2003, 2004.
- ACM Non-Photorealistic Animation and Rendering, Program committee, 2002,2004,2006.
- ACM User Interface Software and Technology, Program committee, 2001, 2002.
Awards
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Best Technical Communications Award.
Charles Malefette, Anran Qi, Amal Dev Parakkat, Marie-Paule Cani, Takeo Igarashi.
PerfectDart: Automatic Dart Design for Garment Fitting.
SIGGRAPH Asia 2023. Technical Communications.
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Best XR Demo Award.
Akihiro Kiuchi, Anran Qi, Eve Mingxiao Li, Dávid Maruscsák,
Christian Sandor, Takeo Igarashi.
PerfectFit: Custom-Fit Garment Design In Augmented Reality.
SIGGRAPH Asia 2023. XR Demo.
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Best Paper Honorable Mention.
Minori Narita, Nolwenn Maudet, Yi Lu, Takeo Igarashi.
Data-centric disambiguation for data transformation with programming-by-example.
In Proceedings of the 26th international conference on Intelligent User Interfaces (IUI '21).
pp 454–463. April 2021.
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Outstanding Technical Contributions Award. Asia Graphics. Sep-21-2020.
link
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UIST 2019 Lasting Impact Award. Takeo Igarashi. ACM UIST. October 20-23. 2019.
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Best Paper Nominee.
Zhongyuan Hu, Haoran Xie, Tsukasa Fukusato, Takahiro Sato and Takeo Igarashi.
Sketch2VF: Sketch-Based Flow Design with Conditional Generative Adversarial Network.
32nd International Conference on Computer Animation and Social Agents (CASA 2019), Paris, France, July 1-3, 2019.
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CHI Academy Award.
Takeo Igarashi. ACM SIGCHI. February 2019.
link
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Best Paper Honorable Mention.
Ryohei Suzuki, Daisuke Sakamoto, Takeo Igarashi, AnnoTone: Record-time Audio Watermarking for Context-aware Video Editing, CHI 2015.
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Best Talk Award.
Yuta Sugiura, Koki Toda, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi and Masahiko Inami, Graffiti fur: turning your carpet into a computer display, UIST 2014, 2014.10.
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Best Paper Award.
Daniel J. Rea, Takeo Igarashi, James E. young, "PaintBoard - Prototyping Interactive Character Behaviors by Digitally Painting Storyboards", In Proceedings of the 2nd International Conference on Human-Agent Interaction (HAI '14). 31th, Oct, 2014.
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Best paper award.
Fangzhou Wang, Yang Li, Daisuke Sakamoto, Takeo Igarashi. Hierarchical route maps for efficient navigation. In Proceedings of the 19th international conference on Intelligent User Interfaces (IUI '14), 169-178.
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Best Paper Silver Award.
Takahito Hamanaka, Daisuke Sakamoto, and Takeo Igarashi. 2014. Aibiki: supporting shamisen practice with adaptive automatic score scroll. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE '14). ACM, New York, NY, USA, , Article 13 , 10 pages.
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Best Paper Nominee.
Jun Kato, Daisuke Sakamoto, Takeo Igarashi, and Masataka Goto. 2014. Sharedo: to-do list interface for human-agent task sharing. In Proceedings of the second international conference on Human-agent interaction (HAI '14). ACM, New York, NY, USA, 345-351.
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Best paper award.
Daniel Saakes, Vipul Choudhary, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi,
A Teleoperating Interface for Ground Vehicles using Autonomous Flying Cameras.
In Proceedings of the 23rd International Conference on Artificial Reality and Telexistence (ICAT '13). Dec. 2013.
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Best Paper Award.
Naoki Sasaki, Hsiang-Ting Chen, Daisuke Sakamoto, Takeo Igarashi.
Facetons: face primitives with adaptive bounds for building 3D architectural models in virtual environment,
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013), 77-82,
Singapore, October 06-09, 2013.
- Best Paper Award.
Lifeng Zhu, Takeo Igarashi, and Jun Mitani. Soft Folding.
Computer Graphics Forum, Volume 32, Number 7,
Proceedings of The 21st Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2013),
Oct 7-9, Singapore.
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Best Paper Honorable Mention Award.
Jun Kato, Daisuke Sakamoto, Takeo Igarashi, Picode: Inline Photos Representing Posture Data in Source Code,
CHI 2013
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Best Paper Award.
Myung Geol Choi, Kyung-yung Yang, Takeo Igarashi, Jun Mitani, and Jehh Lee,
Retrieval and Visualization of Human Motion Data via Stick Figures,
The 20th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2012), Hong Kong, China, Sep. 12-14, 2012.
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Best paper award,
James Young, Kentaro Ishii, Takeo Igarashi, Ehud Sharlin,
Style by Demonstration: Teaching Interactive Movement Style to Robots,
2012 International Conference on Intelligent User Interfaces (IUI2012), Lisbon, Portugal, Feb. 2012.
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Best paper honorable mention,
Sunao Hashimoto, Akihiko Ishida, Masahiko Inami, Takeo Igarashi,
TouchMe: An Augmented Reality Based Remote Robot Manipulation,
The 21st International Conference on Artificial Reality and Telexistence, Proceedings of ICAT2011, Osaka, Nov. 28-30, 2011.
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Best Paper Silver Award.
Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, and Takeo Igarashi.
RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone.
In proceedings of the 7th International Conference on Advances in Computer Entertainment Technology (ACE '10), ACM, Nov. 17-19, 2010, Taiwan.
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Best paper award.
Manfred Lau, Greg Saul, Jun Mitani, and Takeo Igarashi,
"Modeling-in-Context: User Design of Complementary Objects with a Single Photo",
Eurographics Symposium on Sketch-Based Interfaces and Modeling (SBIM 2010), June 7-10, 2010, France.
- Michael A. J. Sweeney Award (best student paper award). Ijiri, T., Yokoo, M., Kawabata, S., and Igarashi,
"Surface-based growth simulation for opening flowers", Graphics interface 2008, Windsor, Ontario, Canda, 28-30 May 2008.
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Katayanagi Prize in Computer Science, Carnegie Mellon University and Tokyo University of Technology, March 22, 2006.
- The Eurographics 2007 Medical Prize Award (2nd Place), Mori, Y., Igarashi, T., Haraguchi, R., Nakazawa, K., "A Pen-based Interface for Generating Graphical Reports of Findings in Cardiac Catheterization." September 7, 2007.
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ACM SIGGRAPH 2006 Significant New Researcher Award, August, 2006.
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Best paper:
"Clothing Manipulation"
ACM UIST'02, October, 2002.
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Impact paper:
"Teddy: A Sketching Interface for 3D Freeform Design",
ACM SIGGRAPH'99, August 1999,
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Best paper:
"Fluid Visualization for Spreadsheet Structures",
IEEE Visual Languages '98, September 1998,