English
Pegasus: A Drawing System
for Rapid Geometric Design
Copyright (C) 1998 Takeo Igarashi
謇区嶌縺咲峩邱壹�蟷セ菴募ュヲ逧�宛邏�↓蝓コ縺・縺乗紛蠖「縺ィ縲� 谺。縺ョ謠冗判蜍穂ス懊�莠域クャ繧定。後↑縺�す繧ケ繝�Β縺ァ縺吶�
[
隧ウ縺励>繝槭ル繝・繧「繝ォ
] [
繝繧ヲ繝ウ繝ュ繝シ繝臥畑繝代ャ繧ア繝シ繧ク
] [
VB&VC++迚�(old)
]
How to play
繝槭え繧ケ縺ョ蟾ヲ繝懊ち繝ウ縺ァ邱壼�縺悟シ輔¢縺セ縺吶�
謨エ蠖「蠕後�繝斐Φ繧ッ濶イ縺ョ邱壹�蛟呵」懊↑縺ョ縺ァ繧ッ繝ェ繝�け縺ァ驕ク縺ケ縺セ縺吶�
髢「菫ゅ↑縺�→縺薙m縺ァ繧ッ繝ェ繝�け縺吶k縺ィ遒コ螳壹@縺セ縺吶ら「コ螳壹☆繧九→谺。繧剃コ域クャ縺励∪縺吶�
繝斐Φ繧ッ縺ョ邱壹′莠域クャ蛟呵」懊〒縺吶よー励↓蜈・縺」縺溘i縺昴l繧偵け繝ェ繝�け縺励※縺上□縺輔>縲�
豌励↓蜈・繧峨↑縺代l縺ー縲√h縺昴r繧ッ繝ェ繝�け縺吶k縺九∵ャ。縺ョ邱壹r謠上>縺ヲ荳九&縺��
遒コ螳壼セ後�鮟偵>邱壹r繧ッ繝ェ繝�け縺吶k縺ィ縺昴�蝗槭j縺ォ莠域クャ繧堤函謌舌@縺セ縺吶�
繝ュ繝シ繝峨→繧サ繝シ繝悶�縺ァ縺阪∪縺帙s縲�
豸亥悉縺ッ逶エ邱壻サ・螟悶�謚倥l邱壹d縺舌↓繧�$縺ォ繧�@縺溽キ壹r謠上¥縺薙→縺ァ
陦後o繧後∪縺吶ゅ%縺ョ譎ゅ∵カ亥悉縺輔l繧九�縺ッ豸亥悉繧ケ繝医Ο繝シ繧ッ繧呈緒縺榊ァ九a縺�
蟋狗せ縺九i繧ゅ▲縺ィ繧りソ代>邱壼�縺ァ縺ゅk縺薙→縺ォ縺疲ウィ諢上¥縺�縺輔>縲�
豸医@繧エ繝�縺ッ蟾ヲ繝懊ち繝ウ縺ョ繧ッ繝ェ繝�け繝峨Λ繝�げ縺ァ繧ょ庄閭ス縺ァ縺吶� 繝繝悶Ν繧ッ繝ェ繝�け縺ァ繝懊ち繝ウ繧偵≠縺偵★縺ォ縺倥▲縺ィ縺励※繧九→豸医@繧エ繝�縺� 縺ゥ繧薙←繧灘、ァ縺阪¥縺ェ繧翫∪縺吶�
繝槭え繧ケ縺ョ蜿ウ繝懊ち繝ウ縺ァ繝峨Λ繝�げ縺吶k縺ィ荳贋ク句キヲ蜿ウ縺ォ蜍輔″縺セ縺吶�
蜿ウ繝懊ち繝ウ繧偵け繝ェ繝�け繝峨Λ繝�げ(荳蠎ヲ繧ッ繝ェ繝�け縺励※縺九i縺吶$縺ォ 繝峨Λ繝�げ繧偵�縺倥a繧�)縺吶k縺ィ諡。螟ァ邵ョ蟆上@縺セ縺吶�
蜿り�枚迪ョ
Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka ``Interactive Beautification: A Technique for Rapid Geometric Design'', ACM UIST'97, Banff, Canada, 14-17 October, 1997, pp.105-114
Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka ``Pegasus: A Drawing System for Rapid Geometric Design'', CHI'98 Summary (ACM Conference on Human Factors in Computing Systems) Los Angels, U.S.A, 18-23 April, 1998, pp.24-25.
莠泌香蠏� 蛛・螟ォ, 譚セ蟯。 閨。, 豐ウ蜀�ーキ 蟷ク蟄�, 逕ー荳ュ 闍ア蠖ヲ 縲悟ッセ隧ア逧�紛蠖「縺ォ繧医k蟷セ菴募ュヲ逧�峙蠖「縺ョ鬮倬滓緒逕サ縲� 諠��ア蜃ヲ逅�ュヲ莨夊ォ匁枚隱�, Vol.39, No.5, 1998蟷エ5譛�
莠泌香蠏� 蛛・螟ォ, 譚セ蟯。 閨。, 豐ウ蜀�ーキ 蟷ク蟄�, 逕ー荳ュ 闍ア蠖ヲ, 縲悟ッセ隧ア逧�紛蠖「縺ィ莠域クャ謠冗判縺ォ繧医k蟷セ菴募ュヲ逧�峙蠖「縺ョ鬮倬滓緒逕サ縲� 諠��ア蜃ヲ逅�ュヲ莨壹す繝ウ繝昴ず繧ヲ繝� 縲後う繝ウ繧ソ繝ゥ繧ッ繧キ繝ァ繝ウ '98縲崎ォ匁枚髮�, pp.25-26,1998蟷エ3譛�. (
繝吶せ繝医う繝ウ繧ソ繝ゥ繧ッ繝�ぅ繝也匱陦ィ雉樊肢雉�
)
莠泌香蠏� 蛛・螟ォ, 縲瑚ィ育ョ玲ゥ溘�關ス譖ク蟶ウ繧定カ�∴繧峨l繧九° 縲懃衍逧�緒逕サ繧キ繧ケ繝�Β縺ク縺ョ謖第姶縲懊�, 繧ウ繝ウ繝斐Η繝シ繧ソ繧オ繧、繧ィ繝ウ繧ケ隱� bit, 蜈ア遶句�迚�, Vol.29, No.9, pp.21-28 (1997蟷エ9譛�)
縺昴�莉悶�譁�鍵縺翫h縺ウ PS 繝輔ぃ繧、繝ォ縺ッ縺薙■繧�