Volumetric Illustration: Designing 3D Models with Internal Textures

Shigeru Owada, Frank Nielsen, Makoto Okabe and Takeo Igarashi


Abstract:
This paper presents an interactive system for designing and browsing volumetric illustrations. Volumetric illustrations are 3D models with internal textures that the user can browse by cutting the models at desired location. To assign internal textures to a surface mesh, the designer cuts the mesh and provides simple guiding information to specify the correspondence between the cross-section and a reference 2D image. The guiding information is stored with the geometry and used during the synthesis of cross-sectional textures. The key idea is to synthesize a plausible cross-sectional image using 2D texture synthesis technique, instead of directly sampling from a complete 3D RGB volumetric representation. This simplifies the design interface and reduces the data size, making it possible for non-experts to rapidly design and use volumetric illustrations. We believe that our system can enrich human communications in various domains such as medicine, biology, and geology. 
 
 
Key words:Interactive Techniques, Texture Synthesis, Non-Photorealistic Rendering, Image-based Rendering, Volumetric Modeling.
Download the PDF paper (7 pages, 13 figures) and Mpeg4 video (32MB Quicktime required) Japanese version pdf (1.8MB)


 
The original publication is available at ACM Digital Library 

Copyright © by the Association for Computing Machinery, Inc.

Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or permissions@acm.org.
BibTex entry:
@article {
 onoi04SIGGRAPH,
 author = {Shigeru Owada and Frank Nielsen and Makoto Okabe and Takeo Igarashi},
 title = {Volumetric Illustration: Designing 3D Models with Internal Textures},
 journal = {Proceedings of ACM SIGGRAPH(SIGGRAPH2004)},
 pages = {322-328},
 year = 2004
}



Last updated 14/Aug/2004.